Thu Apr 20, 2006 2:37 pm by megaburn
Sorry for the extremely late reply. Haven't been monitoring this forum lately.
Andy101,
We are using Source Forge. I was proposing TLR use Subversion (SVN). SVN uses WebDAV which should run on most web servers (mainly apache but it will run on IIS and others, or even standalone). SVN is more secure than CVS but thats not really the issue. As long as we have a decent history of commits and some fairly basic access control then security isn't a big concern (e.g. DB encryption and/or SSL would be excessive).
The main point with TLR hosting a CVS/SVN server was for mods and open source projects within the TLR community. It would cover pretty much anything developed for any game covered by TLR, including programs, mods (INI/XML), web code, other text, etc.
Source Forge is fine for Openlancer's code but we're still missing a Digital Asset Management (DAM) server. That would maintain revision control for graphics, audio, and other content not normally supported by SVN or wiki.
Blackhole,
Indeed, but TLR has its own problems. Most of which I didn't know about when I started making lots of noise about needing more resources for the project. Right now just having forums is fine as far as I'm concerned.
Andy101,
Yes, we're using as much open source middleware as we can get our hands on. Should make building the game engine much, much easier. We still have to do a large amount of development work for stuff not covered or poorly covered by free middleware. Most good middleware is proprietary and extremely expensive, but not all (Ogre and RakNet are prime examples of top of the line stuff thats free).
That said, free art assets are a different story...
Chips,
Thats what I've been saying for a while now. I was hoping TLR would host the test run so more people would use it, but the Openlancer project is happy to do that for you. Wikipedia is probably a bad example due to its massive size but that about the same as our setup. We're slowly going topic by topic documenting everything going into Openlancer. In time it will include all static text game data and probably templates for the dynamic stuff. Its great from revision control. If someone deletes stuff or makes an edit you don't like, just look at the history, its all there. Its been invaluable for our larger documents and will be for our campaigns and quests (scripted story missions).
I said I'd drop the wiki topic, and I have for the most part, but I'll start yapping about it again in a few months. Just have to get OL's wiki up to speed so it makes for a better example of just how useful a well maintained wiki can be.
-Burn
"Only the dead have seen the end of war"-Plato