Fri Nov 12, 2004 11:57 am by Argh
Personally, I like the idea of locking threads that are > 2 months old.
Gravediggers are usually trolls with an agenda, in my experience, and the agenda is usually to re-start a controversial thread. How often do we see a thread in any of the Editing Forums, for example, where a modder is really going to get an answer 2 months later, and be paying attention?
And if the topic is... ah... merely entertaining, then is it a priority to allow people to bump it up whenever they troll to it, just to say "w0w d00d th@t wuz l1k3 r3@11y c001".
If it's vital information, then it should be stickied, which prevents it being locked, if it's set up correctly (I assume that this is a variant phpBB 'board here).
And pruning posts older than 60 days that aren't stickied... would greatly speed up the Forums, especially searches.
Does this mean that vital information might get lost? Yes. Changing 'board policy this way should therefore coincide with a post in the News asking everybody to go through the information on the 'boards, looking for vital topics of interest (mainly obscure modding info) that need to be saved from extinction, which then could be emailed to the people maintaining the modding information archives. A few of the most obscure things would get lost, but not most of the information that's been collected over the life of the board. And this could be taken as a chance to clean up and re-organize the existing tutorial threads, which (to be perfectly blunt) contain a lot of information that's out of date... for example, a lot of the articles refer to BINI, when almost every modder is using the FL SDK 1.3 nowadays...
Yes, I know that I'm basically asking the mods (who're already overworked) to put out a pretty big effort in coordinating such a changeover. But I think that the FL community of the 'boards could and would do most of the hardest work- searching the existing materials for vital items of interest to be saved. Sorting it and cleaning up the existing materials could be done over a much longer timespan, and once I've gotten Alpha Three of my mod done, I'd be willing to contribute (among other things, I'd like to write a new tutorial on how to build ships, as I've figured out some shortcuts that could save newbies a lot of pain and suffering).