@GoulMeister: currently we are not planning to include player-controlled capships. might change in a future release though.
@spuddymcfuddy: We'll have cruisengines (full burn), and probably have multiple jumpgates per system, like one near every planet, so to say.
One thing first: we are concentrating on the single-player part first, and when that's finished we'll do the missing parts for the multiplayer. As the sp-campaign is mostly EA civil war, there are only EA+Minbari ships on the list
as for ships: here's a small (incomplete) list:
Fighters:
Aurora Starfury (PC) - LOD0 model finished, started texturing
Thunderbolt Starfury (PC) - LOD0 model finished, textures 90% complete.
Zephyr - we have a finished model that is beeing updated a bit.
Nial - LOD0 model finished, no textures yet
Capships:
Hyperion - LOD0 Model complete, no textures yet
Omega - we do have a textured model, but i think it needs to be reworked.
Warlock - nada yet
Sharlin - model + alpha-state textures
White Star - rough model (needs to be refined), a few textures.
we have a basic
B5 model (with no details like docking ports or defense grid)
and that's about what i want to say about the models (one thing: no Victory cruiser, for that we're about 10 years too early)
We do have a working hyperspace (with nav-routes), we have a preliminary script (that is currently rewritten to fit the possibilites of the freelancer engine) that will include (from the current state, it can change upwards as the rewrite goes on) about 30 minutes of Cutscenes and 15-16 missions.
Basically what we will need in the future are modelers (especially for the characters), 2d-artists, .ini and mission/cutscene scripters and of course voice artists (quite a few of them).
I hope that helps a bit
Edited by - RubberEagle on 10-07-2003 21:35:43