Software piracy has been around forever, and will be around forever. Developers and publishers have tried a variety of methods to make it difficult/impossible to copy. All have failed. Its an ultimately pointless exercise DA/MS probably realised that no matter what protection they implemented for Freelancer, it would be cracked instantly, such is the hype of this game.
The debate is pointless. We may as well debate 'Why murder is bad, mmmkay'. Just accept that warez is part of the industry. Oh, and dont shed too many tears for the guys at Digital Anvil/Microsoft...And especially not for the middle men and distributors (who are responsible for the inflated prices of most CD based media anyway).
I just hope that DA/MS can patch the known client-side ini file problems, and implement some form of secure product ID checking so that the warez monkeys can only viably play the SP game. Ultimately, the SP game is a mere diversion, Freelancer lives or dies on its MP.
The debate is pointless. We may as well debate 'Why murder is bad, mmmkay'. Just accept that warez is part of the industry. Oh, and dont shed too many tears for the guys at Digital Anvil/Microsoft...And especially not for the middle men and distributors (who are responsible for the inflated prices of most CD based media anyway).
I just hope that DA/MS can patch the known client-side ini file problems, and implement some form of secure product ID checking so that the warez monkeys can only viably play the SP game. Ultimately, the SP game is a mere diversion, Freelancer lives or dies on its MP.