what takes some getting used to in this game is the use of inertia
by pressing spacebar( i think ) you can either acclerate and obtain a relatively modest topspeed 150 m/sec is default throttle, or accelerate infinitle and reach speeds of over 10k/sec!!! toggling also affects steering, and sliding is much more noticeable at highspeeds.
it can be difficult figuring out when to enter or exit inertia mode (for me at least
the best part seems to be the weapons loadout, you have the choice of over a dozen guns and subsets with attributes ranging from rate of fire, shot velocity, and .. well.. um.. something else that i can't remember.
missles come in varied subsets too.
The story line confuses me.. even when reading through the readme. it lacks the immersion that puts you in the game. If a wingman gets shot, it's like "What? he was on my side? oh.." instead of "OMG you killed Kenny! YOU BASTARDS) maybe i've just been spoiled with info from FL, but the whole time playing, i was asking myself "Who am i? what am i doing? am i good or bad?" maybe it's because cutscenes and a decent intro haven't been made yet. so i'll withhold final judgement on story until the final build comes out.
Graphics looks good. flight control is innovative. and we got BIG planets!
for those of you who want "BLACK SPACE" this is it. lots of stars... lots of black.
Everything still feels a bit unpolished, but i suppose that's to be expected at this stage. Graphics looks good. flight control is innovative. and we got BIG planets!
for those of you who want "BLACK SPACE" this is it. lots of stars... lots of black.
but IMHO, FL is gunna kick it's @$$
...Just a random thought from a random mind