I ran across this little bit of info. It stated that before Software Piracy was so profusely widespread it only cost on avg $2 mill to make a game but now it cost on avg $8 mill. Reason it cost so much is for copy protection to try to stop Software Piracy. That is a 400% increase in cost to us the consumer.
It also stated that a game that sales 1 million copies have around 250,000 Pirated so that is 1/5 of the total sales.
Now we do the math 1million copies sold at $50 each is $50 mill made by said company. Now the pirated copies $12.5 mill. Now I have a question How do they know that the people that have the pirated copies where going to buy the game in the first place? Many are to poor to buy them and the rest do it because dad/mom won’t buy it for them. I am sure there are several reasons more why a person would have a pirated copy but that is just a few I could think of.
Look at WoW and how many copies did it sale? How many were pirated?
The word pirated is used because they have no idea how many games are indeed pirated are they just guessing that everyone is a thief and treat us as such. There are no hard facts that say how much Software Piracy is going on again remember they are just guessing. So the more I study this the more I learn that Software companies don’t trust there consumers. They GUESS that 20% of us are criminals. They have no way to show with hard facts that 20% has indeed been pirated.
Therefore, I ask why I have to pay for something they assume is going on.