They sold HL2 on CD? I thought it was a DVD only affair
Furthermore - you have to have a disk in the drive to play it? Oh no! It's the end i tells you, the end! I WILL DIE I CANNOT TAKE IT (that's being sarcastic, and the reason why is forthcoming!). I do believe Freelancer required the disk.
Indeed, I am seriously struggling to think here... wait, no... no... i have NO games which can play without the disk (well, except minesweeper). Can anyone name a game, I am honestly not sure such a thing as "playing game without disk in drive" has existed in well over 5 years
As for half life 2, never had issues installing it, including just last week (for some css play). Takes less than 20 mins all told, it's the 1 hour download of patches that annoys - but I can live with that.
I think I'm right in remembering that they monitored net traffic of Doom 3 downloads - and it was in excess of 800,000 illegal downloads by the end of release day? Youch, the pocket pounding - to the tune of several million. Protection is required, especially in the modern day fast net age (or lagging behind the world with archaic technology, but still quick enough to dl 1Gb overnight) age of today!
Remove copy protection, and I am positive sales will plummet for most games, sod it - go out on a limb, all games. Never have I seen so much crime be "acceptable" as when it comes to the internet
Music, Movies and games - people don't consider that the equiv shop lifting could land them in jail - it's not "so bad", or "i wouldn't buy it normally, so morally it makes it okay". Bah!
Since production costs for games are rising rapidly, coming (for a good game especially) almost up to a par with some films, then I support the idea of somehow preventing piracy. Remove the money, remove the games.
If they cannot make much money creating PC games, we'll all be playing bloody xboxs and playstations to just try playing a game in a few years... and those games cost twice as much as PC games (I assume PC games are now around 25 quid on release to try and reduce piracy incentives? Just guessing).
However, back to the topic in hand. Since they pay for the protection, you'd assume it makes financial sense for them to put it on. I am positive they don't just think "oh, and slap this on because it's fun" - I am fairly positive that their revenue will drop significantly if there is no copy protection.
Personally I'd be happy for all games to have a Steam method of verifying the game is legit, or formatting your hdd if it's not (or alerting the police and having them prosecute or fine you for theft!).
I semi understand why people dislike the protections, but at the same time i find it very very funny.
Bottom line, the attitude that means people dislike the copy protection because it's spoiling their enjoyment or product they've paid for is the same attitude (in my opinion anyway) as the one whereby they protect it to prevent people pikeying it for free
You don't want to be inconvenienced ... they don't want to be inconvenienced by not being paid properly
Long post again, work should give me some... work, to do.