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Realistic Vs. Over-The-Top Physics

This is where you can discuss your homework, family, just about anything, make strange sounds and otherwise discuss things which are really not related to the Lancer-series. Yes that means you can discuss other games.

Post Sun Nov 21, 2004 11:56 pm

Realistic Vs. Over-The-Top Physics

What do yo guys prefer in your havok-enabled games? Realistic Physics? where bodies crumble and flail about in the most realistic manner possible (an example would be Max Payne) or Over-The-Top physics, for example, in Painkiller (shoot a guy in the face with a stake, 3 backflips before landing on the ground) . I personally prefer the more over-the-top ones cause I love watching the Havok engine at work and really put it through its paces, and what better way to do it than make it so the enemies really take advantage of it . Anyway, what do you prefer?

"Dain bramaged"

Post Mon Nov 22, 2004 12:09 am

I prefer the Max Payne style. I have seen some funny after effects from killing hapless cleaners in Max Payne 2.

Post Mon Nov 22, 2004 1:03 am

i like the gravity gun from hl2

Post Mon Nov 22, 2004 1:29 am

It depends upon the game. If it is supposed to be a realistic FPS such as HL2 is supposed to be, then the more realistic the physics the better. If it is an "old school" FPS such as Painkiller, then the crazier the better (within reason). Speaking of PK, I can't wait until the expansion comes out! It's supposed to be November 28 or something like that.

Post Mon Nov 22, 2004 2:25 am

The PK expansion looks a bit crappy. I still need to play HL2

Post Mon Nov 22, 2004 4:25 pm

I don't know about that, but the expansion *is* more of the same, but that is to be expected.

Post Mon Nov 22, 2004 7:50 pm

well, i like how its set up in halo 2.
(i just love seeing a grunt flipping backwards and landing on his face when i shoot him with the battle rifle zoomed in while he's running at me)

Post Tue Nov 23, 2004 5:51 am

Phisycs is Realism,
Realism ofcourse!

3 things that are most importent in a game for me are:

1. Impresive Realism.
2. Impresive Game-World, and Game-World elements.
3. Impresive Gameplay and Dynamics.

Post Tue Nov 23, 2004 8:37 am

so your a hl2 man are you?

Post Tue Nov 23, 2004 11:38 am

I like the over the top deaths. While I do like having realistic ones now and then, I prefer the over-the-top ones the most.

Post Tue Nov 23, 2004 4:02 pm

Meh, Im still to be thoroughly impressed by a physics engine. They seem to do the gravity thing fine but really haven't incorporated mass properly into their modelling yet, HL2 is the only one I can think of that has even attempted it. Everything falls in relatively the same manner, joints on bodies move like they have been sitting a vat of baby oil, soft objects bounce the same as hard objects..etc. Don't get me wrong physics engines lend a lot to the game, but it's really only the tip of the iceberg.

Post Tue Nov 23, 2004 4:58 pm

The physics engines in games are getting better and better, but why the hell can't they get rid of those damn clipping issues? Even HL2 has them! Meh, maybe I'm just getting picky in my old age .

Post Tue Nov 23, 2004 9:16 pm

I like both. I love realistic ones for games like Halo 2 (Yes Halo 2 is realistic because if chief can flip a 66 ton tank those grunts should fly when melee'd) Well now that I think about it it might not be realistic enough . But I like turining grav to low in UT2K4 turning on a stronger ragdoll setting then putting slow motion deaths on so I can see realisticly how they crumble and fall with style. Especially when running the matrix mod and using bullet time. Looks AWESOME.

Post Tue Nov 23, 2004 10:37 pm

what about physics in space sims? Over the top, or realistic? If you want realistic try I-war 2

Post Tue Nov 23, 2004 11:27 pm

You know, im speaking from a consumer standpoint here (so this may well be impossible) but I always found it funny how things cant be combined and used in games as far as engines are concerned. I mean you have Havok, which is awesome physics and ragdolls, then ya got something like Geo-Mod from Red Faction, and maybe a bit from that crappy game Soldner (completely destructible buildings) . I suppose its not really possible (or someone would have done it by now) but I think games could go really much farther than they are going currently by incorporating something like that into a single-game.

"Dain bramaged"

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