

Edited by - esquilax on 11/26/2004 4:05:14 PM
Important MessageYou are browsing the archived Lancers Reactor forums. You cannot register or login. |
This is where you can discuss your homework, family, just about anything, make strange sounds and otherwise discuss things which are really not related to the Lancer-series. Yes that means you can discuss other games.
.
Yeay! Solved it!
Going to post this in case anyone else has the same problem; I eventually tracked the problem down (after *extensive* googling!) to some interaction between the new RealTek drivers and DirectX 9.0b/c. After installing both of these, DirectX reported that my soundcard was emulated. This apparently happens when Windows/DirectSound doesn't think there's a proper WDM driver installed under XP, so all sound processing is emulated in software.
To solve this, open regedit and search for "Device Presence" (there will probably be 5 or 6 hits). Under these keys I had 3 DWORD values, "Emulated" (value 1), "VxD" (value 0), and "WDM" (value 0). Setting both the WDM values and VxD values to 1 in all "Device Presence" keys and rebooting, hey presto my sound card was no longer considered emulated (in fact the "Emulated" key vanished). I guess the VxD value is unimportant, as XP just used the WDM value, but I set it anyway, and now have glorious sound in Doom 3.
Thanks for your help everyone, and I hope someone else finds this useful!
I'll get you for that Code!
Oh, right. As if the world needs a bunch of little rabbit-headed, aluminium foil hat-wearing, MGF-worshipping crazy Australians running around.