Good enemy vs bad enemy
Freelancers saving grace was the rich story of the human race, the development of the seperate houses, conflicts over resources, the fate of the hispania etc. The nomads were really just a side note of minor interest. Now the Kilrathi was an enemy that you'd get a thrill from bringing down, in fact I personally think they have been the only alien race that I've enjoyed going head long into battle with. The reason being is that we could in some way relate to them. We had a reasonably detailed background on them, their customs and history. Hell, we even had a kilrathi friend in Hobbes (until he had to be turned into kitty litter).
Other original enemies of note have been: the black lance and the coalition. I personally think on of the reasons here is that they were human, we knew a few of the enemy by name and knew their customs. So we could relate.
My point being is that if I am able to work out what makes a good nemesis in a couple of minutes, why do game producers continually push crap enemies into production. All they need is a half decent back story. I've said for years that they should hire professional writers to write their game scripts but no-one listens to me. Instead some programmer thinks he's frickin Edgar Allen Poe just cause he can code 5 different light scources into one scene.
I'm just dying to see how incredibly bad the storyline for Doom 3 is. I've been looking for an excuse to rip into Todd Hollensheds enormous ego for years.
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Honk if you demand satisfaction.