Duke and his Nukem
Here is a cut and paste from DNF Developer George Broussard's post (13th March 04)
>>1.) How would you classify "development" at this point with DNF being the engine is basically done? Going fast? Steady?
Steady. Creating new stuff every day and putting it in the game. Constant, forward progress.
>>2.) How is the engine bug wise? Are you happy with the stability? Have there been alot of bugs? Easy to get rid of them?
There are very few rendering/core engine bugs. The recent past has seen spent just on optimizations and squeezeing every millisecond we can out of things.
>>3.) Have you named any of the weapons yet?
Some. Still working on some.
>>4.) What do you think of Far Cry's graphics? Doom 3's graphics?
Both are neato.
>>5.) Any decision or "leanings" regarding attending e3 2004 in may?
I don't think we care about E3 anymore and may never go again.
>>6.) Will the instructions be in color?
Probably. We like color manuals. But that's not something to be decided today.
>>7.) Any type of multiplayer up and running yet?
It has been in the past. We're focusing on single player at the moment and more efforts will be spent on mutliplayer in a bit.
>>8.) Is it safe to say we'll have a good variety of aliens and monsters?
Generic "yes".
>>9.) Could you give us a taste of DNF in one sentence please?
We'll leave that up to others to write.
So it seems this donkey is still in development. From the post it appears they are using a new engine all together, so let's see they've done it in the Quake 2 engine, the Unreal engine and now this one. If these guys aren't the biggest bunch of slack jawed money/time wasters I don't know who is. Does anyone else smell a more retched form of Daikatana coming on or is it just me?