Another thing is misiles. I launched a fast misile at a small stationary target like 3 km away. I waited an apropriate time for an impact and was instead rewarded by a small light moving back and foreth near the target. The misile kept missing and going back for another pass! Aparently the things never run out of fuel and I think they've followed me to other systems but I can't be shure. Some ships can outrun them but if you stop and wait eventualy it will come and kill you anyway
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Another station building method (for the more patient I might add) is to find a place where your product is in demand (ex: a system with 10-15 stations and one solar plant will need more energy) and det up shop with a higher than average selling price. Than you have one of your transporters sell a load at the first place willing to pay your inflated prices (thay can be set to do this automaticly). Makes more money, but slower.
This can be good as it takes longer till you have to re-supply the station (can also be automatic, but mine aren't. can't afford it
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@Neo-Kuja - I apologize if I offended you (or anybody else!). Sombody else said that first mind you and it sounded awful good so I borrowed it. Mustang really put it in detail up there but each game (X2 and FL) have thier respective merrits and I enjoy them both. No hard feelings
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