Sun Jul 13, 2003 4:28 am by J.T.Sterling
I would be very interested to read what you wrote so far, so I can get an idea what this ship is supposed to be and supposed to be doing, in order to make suggestions or just produce some ideas for you to think about.
Within Freelancer, there was one aspect I liked very much. If you look at the designs of the different starships from the different factions they are all diferent of course, but within the faction all have some of the same designs.
The Kusari, for example, all have these "wings".
So if you are thinking about a specific race and/or culture in your story, the design of the ship should, in my opinion, reflect some of that culture.
If its a purely technocratic culture, for example, the ship might not be pretty in any sense of the word, but might be practical as hell.
Also a thing to think about, when talking about spaceship designs (this is of course all pure theory, if you even want to call it that, but for SF-Fans and SF-Writers even more this is no theory, but real, as I very well know), it depends on what technology you are using. For example, if the universe you use has artificial gravity, then you can build your ship from the floor up, so to speak. If you do not use that, you might have to think about rotating parts of the ship, or the ship itself rotates or (as used by R.A.Heinlein in quite a few books) tumbles "head over heel" (not practical, I think, but an idea) in order to get some gravity.
Then the question of acceleration.
Like the design you put on your page, if you do not use or want to use artificial gravity, then you have to think about structural limits of the ship. With your ship - streamlined, that is - the axis is basically the axis of thrust. If you use artificial gravity on the other hand, you could give it any shape you want, because you could always compensate structural problems with that.
But a side remark on that maybe.
While writing the story, you never have to mention these "backgrounds" in any way. But you yourself have to know them.
I did not read all of the story you posted on your page but what I read so far seems to be just expose, like you said in your foreword. Of course, thats just the beginning and at that just the first edit.
But I found it usually to be a bad idea to let some expert (the narrator or whatever) explain somethings in the story to get the expose across.
There are basically three types of SF-Stories.
(Sorry if I write too much, but I did not get enough sleep and have to go on for at least ten hours more to get myself back on track)
One: About worlds, about the beauty of them, or just the exploring of them.
In these stories, the "story" part usually just is to get the world across. Not much of those in SF, though, but some.
Whithin this fall future societies and their describtion. Like "Atlantis" by Plato, I think.
Two: About a person that goes through some develpment.
These usually start out at the beginning of the change with the person and end, when the change is complete.
Three: About an event.
May that be an event within a society, or some mayor event (like the destruction of earth) or whatever.
This has nothing to do how you write them. First person, third person, omnipotent narrator or whatever.
And of course, these can be mixed, but I think one should not overdo it.
(read all that stuff in some books about writing in general, so it's not something I came up with myself)
(can't find these books right now, I am afraid)
Enough of that. Too long already for a forum, I am afraid.
Sterling
Loved Elite, loved Escape Velocity (got an old Mac just to play it) and love Freelancer...