its a question how big each system is ... i play with the idear of splitting systems into 'points of intrests' so a fl-system may be just the orbit of a planet, while the planets surface covers one side of the system map ... this is the basic idear
the rest of the system will be out of the map as scenery only objects flying in thier direction u will find the jump to the next fl-system ... the next intresting location.
rewards: u don't encounter the backdraws of largescale systems, like calculating problems of the rengine during flight at large offsets from the systemcenter, but u can use realy large planets.
backdraws: alot of systems ...
another point is that players might find each other faster observing the chatwindow cause the players will more often change the systems.
Edited by - Holzbein on 3/11/2007 3:29:25 AM