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im soooooo confused

Do you want to start editing Freelancer, but have no clue where to begin? This is the place for you to find things and talk about getting started on Freelancer Modding

Post Mon Dec 13, 2004 1:11 pm

im soooooo confused

ok i might sound retarded but here it goes:

in freelancer explorer v1.1 how you you make a jump gate/hole?

this is my first time ever trying to make a mod. my freind has opened up a server for our clan (Nemwar!!!!!!!!!!!!)
were bored of vanilla and tireds of all other mods so im making a basic addon to vanilla, any help would be appriciated.


and how do you edit ships and such?

Post Mon Dec 13, 2004 2:46 pm

Simply double-left click in the first system, then right click where you want the hole or gate and click JumpHole Start/JumpGate Start, choose whatever you want (Remember to add a faction that owns the jumpgate if you use one), click OK. If the right-click menu doesn't show the option I said, simply click somewhere else until it appears.

Do the same for the second system but choosing JumpHole End/JumpGate End.

Remember that you can still edit the JG/JH position in edit mode

Post Mon Dec 13, 2004 6:20 pm

wow thanks, that was incredibly easy

Post Mon Dec 13, 2004 7:21 pm

ok i weant into my system all looks fine. i see me planet and one of the bases far away. i go to the trade lane headeding toward my planet. i dock with it and it crashes. i deleted the old trade lane and put in a new one, still does the same thing. so i decided to cruise to the planet, get about 8 k away form it and my game crashes. someone help me please

Post Tue Dec 14, 2004 6:53 am

Well, you may have given us a big clue to the problem...
You used Freelancer Explorer!

Did you bother to edit Universe.ini?
Hmmm?

FE places all of the base entries at the end of the file.
ALL Base entries HAVE to be BEFORE ANY System entries.

Any base entries after any system entries will crash.

HOWEVER!!!
If you already knew this, and have fixed it...
Check to make sure that your base is set up correctly...
Along with the docking ring...
The planet, itself...


Watch your 6!

Post Tue Dec 14, 2004 9:14 am

sorry warzog but FLE doesn,t make bases/systems crash. You will only get error messages in FLServer, but no crash.

For this, I would mostly look at encounters if you have some, maybe the base code to see if it works, and at last check anything near the planet to see for a bug.

Post Tue Dec 14, 2004 10:08 am

Well i've noticed crashes in FLE if you don't put the bases before systems in the Universe.ini. This you have to edit manually as FLE dumps it all at the bottom of the file!

Post Tue Dec 14, 2004 11:16 am

as i said warzog, im a total newbei. freelancer explorer seemed easy to me so thats what i use. all that stuff you were saying, went in one ear and out the other cause i have no clue what u said

Post Tue Dec 14, 2004 12:05 pm

FriendlyFire:
Have YOU actually used FLE?
I've had crashes because of this, Robots at bases, Planetary Rings, Tradelanes, Patrols, Base & Ship Loadouts, Wrecks, I'm getting tired or writing all the things that cause crashes due to FLE!
My current version of Privateer: The Reckonging is getting crashes because the DLL made with FLE keeps deleting entries in itself!
I tried using PE Explorer to fix it, but I can't!
I'm in the middle of trying to come up with a work around, to end the crashes FLE has caused!

_zane_:
Open the file Data\Universe\Universe.ini
You'll find lists of:
(Base)
(System)
Simply make sure that all of the (Base) entries are above all of the (System) entries.



Watch your 6!

Post Tue Dec 14, 2004 1:01 pm

Hey Warzog... I totally hear your pain, dude.

For WOS, I did everything with XML/FLMM and hand-coded from templates... worked like a charm, and only took a little longer...

Post Tue Dec 14, 2004 2:54 pm

I did use FLE.
I made exactly 21 systems for an upcoming mod, no crash, only a few bugs I solved in seconds.
I only use FLE for making the bases, positionning, and a few other things. Then I switch to Hand-Coding.

But I even used FLE for Commodity/Guns editing and it worked clean.
And for Base NPCs editing too. Again all clean.

Post Tue Dec 14, 2004 10:40 pm

@ FriendlyFire
No offense but that's exactly what i said earlier, FLE is is only good for the basics. Anything complicated and it crashes BIGTIME!! So lets hear less of FLE not crashing because it crashes more often then a kid whose just got their driving licence!

Edited by - Gibbon on 12/14/2004 10:41:04 PM

Post Wed Dec 15, 2004 5:26 am


Anything complicated and it crashes BIGTIME!

Privateer: The Reckoning OpenSP Beta v4.0:

Wrote 70 new systems for the Gemini Sector.
51 wrecks scattered about the sector.
540 People populating 99 bases and/or planets.
Random missions available at every base.
76 new rumors added.

All done with FLE.
(And a lot of hand-coding.)


Watch your 6!

Post Wed Dec 15, 2004 6:48 am

I use FLE until it comes to DLLs and then do those with FLed-ids. I've never had any problems with it putting all entries at bottom of Universe.ini. If it crashes as often as you say you could just not use it and go back to coding by hand and end the griping about FLE. Personally I'm glad the ppl that made it took the time to do it at all...it does make things a bit simpler, just think if you still had to write every little thing out. If you have found that it makes working on ur mods just a little bit wouldn't you think a little gratitude is in order?

Post Wed Dec 15, 2004 9:13 am

@Gibbon : Maybe I used it for the basics, but this is because I am working by steps.
Do all the systems empty, then add commodities, weapons, etc..., then new factions, base population, etc...

I'm at the systems phase, so I didn't start to use FLE.
But I do plan to use it for adding wrecks, commodities, guns, ammo, population, encounters, etc... to all of my systems.

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