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mod help

Do you want to start editing Freelancer, but have no clue where to begin? This is the place for you to find things and talk about getting started on Freelancer Modding

Post Tue Nov 30, 2004 8:49 pm

mod help

Hey, I was going to try out Chips cool pirate looting idea but I have a big problem. I did exactly as he posted it and absolutly nothing happened... I killed pirates for about 2 hours and they never dropped a single pod. Here's what i put and where I put it:

Data/RandomMissions:

RMLootInf.ini

[RMBonusLoot
archetype = commodity_pirates
num_to_drop = 1
faction = fc_c_grp, fc_ou_grp, fc_rh_grp, fc_bd_grp, fc_h_grp, fc_m_grp, fc_x_grp, fc_b_grp, fc_g_grp, fc_lh_grp, fc_u_grp, fc_gc_grp, fc_lwb_grp, fc_fa_grp, fc_lr_grp
difficulty_range = 0, 100
weight = 5


Data/Equipment:

select_equip.ini

[Commodity
nickname = commodity_pirates
ids_name = 261796
ids_info = 66655
units_per_container = 1
pod_appearance = cargopod_green
loot_appearance = lootcrate_green
decay_per_second = 0
volume = 10
hit_pts = 250

Goods.ini

[Good
nickname = commodity_pirates
equipment = commodity_pirates
msg_id_prefix = gcs_gen_commodity_boron
category = commodity
price = 500
combinable = true
good_sell_price = 1
bad_buy_price = 1
bad_sell_price = 0.1
good_buy_price = 0.1
shop_archetype = Equipment\models\commodities\nn_icons\cwire_rawmats_1.3db
item_icon = equipment\models\commodities\nn_icons\INV_escapepod.3db
jump_dist = 5hemicals.3db
jump_dist = 55

Thanks for any assistance and any help if you see the problem

Post Wed Dec 01, 2004 6:28 am

Since u added the entry into Rmlootinfo.ini you would have to do missions against the pirates for them to drop escapepods. Add an entry like that into DATA/EQUIPMENT/commodities_per_faction.ini and they should drop them during random encounters.

Post Wed Dec 01, 2004 7:05 am

You also need an entry in LootProps.ini:

[mLootProps
nickname = commodity_pirates
drop_properties = 12, 5000, 5000, 0, 2, 1

Where the 12 = the percenatage of your chances that they'll drop any.
The 5000, 5000 is your acrued points.
The 0, 2, 1 (IIRC) is minimum number to drop, maximum number to drop, average number to drop.

Watch your 6!

Post Wed Dec 01, 2004 9:01 am

Thanks a lot, I had to add another entry in LootProps.ini too

[PhantomLoot
nickname = commodity_pirates
toughness_range = 0, 100
percent_chance = 40.000000
num_to_drop = 1, 1

After that it worked great. The item was dropped and I could sell it...

But the name for it doesn't appear. it appears blank on the screen and when you tractor it in it is called ids? I know that obviously has something to do with the ids number... But after toying with it for awhile i'm still confused.

Any more help is appreciated thanks

Post Wed Dec 01, 2004 4:38 pm

Nevermind, how noobish of me... I went to the FLED IDS Tutorial and typed up new ids name/ids info. So problems fixed.

Thanks for all your help

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