mod help
Hey, I was going to try out Chips cool pirate looting idea but I have a big problem. I did exactly as he posted it and absolutly nothing happened... I killed pirates for about 2 hours and they never dropped a single pod. Here's what i put and where I put it:
Data/RandomMissions:
RMLootInf.ini
[RMBonusLoot
archetype = commodity_pirates
num_to_drop = 1
faction = fc_c_grp, fc_ou_grp, fc_rh_grp, fc_bd_grp, fc_h_grp, fc_m_grp, fc_x_grp, fc_b_grp, fc_g_grp, fc_lh_grp, fc_u_grp, fc_gc_grp, fc_lwb_grp, fc_fa_grp, fc_lr_grp
difficulty_range = 0, 100
weight = 5
Data/Equipment:
select_equip.ini
[Commodity
nickname = commodity_pirates
ids_name = 261796
ids_info = 66655
units_per_container = 1
pod_appearance = cargopod_green
loot_appearance = lootcrate_green
decay_per_second = 0
volume = 10
hit_pts = 250
Goods.ini
[Good
nickname = commodity_pirates
equipment = commodity_pirates
msg_id_prefix = gcs_gen_commodity_boron
category = commodity
price = 500
combinable = true
good_sell_price = 1
bad_buy_price = 1
bad_sell_price = 0.1
good_buy_price = 0.1
shop_archetype = Equipment\models\commodities\nn_icons\cwire_rawmats_1.3db
item_icon = equipment\models\commodities\nn_icons\INV_escapepod.3db
jump_dist = 5hemicals.3db
jump_dist = 55
Thanks for any assistance and any help if you see the problem
Data/RandomMissions:
RMLootInf.ini
[RMBonusLoot
archetype = commodity_pirates
num_to_drop = 1
faction = fc_c_grp, fc_ou_grp, fc_rh_grp, fc_bd_grp, fc_h_grp, fc_m_grp, fc_x_grp, fc_b_grp, fc_g_grp, fc_lh_grp, fc_u_grp, fc_gc_grp, fc_lwb_grp, fc_fa_grp, fc_lr_grp
difficulty_range = 0, 100
weight = 5
Data/Equipment:
select_equip.ini
[Commodity
nickname = commodity_pirates
ids_name = 261796
ids_info = 66655
units_per_container = 1
pod_appearance = cargopod_green
loot_appearance = lootcrate_green
decay_per_second = 0
volume = 10
hit_pts = 250
Goods.ini
[Good
nickname = commodity_pirates
equipment = commodity_pirates
msg_id_prefix = gcs_gen_commodity_boron
category = commodity
price = 500
combinable = true
good_sell_price = 1
bad_buy_price = 1
bad_sell_price = 0.1
good_buy_price = 0.1
shop_archetype = Equipment\models\commodities\nn_icons\cwire_rawmats_1.3db
item_icon = equipment\models\commodities\nn_icons\INV_escapepod.3db
jump_dist = 5hemicals.3db
jump_dist = 55
Thanks for any assistance and any help if you see the problem