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FLMM

Do you want to start editing Freelancer, but have no clue where to begin? This is the place for you to find things and talk about getting started on Freelancer Modding

Post Sat Nov 27, 2004 11:47 am

FLMM

I found it some were in the forums before but cant find it again
How do i make the mod into Mod.zip.flmm format.

Post Sat Nov 27, 2004 12:38 pm

The stickied thread saying 'beginner - first port of call then!' contains it, with pictures.

Post Sat Nov 27, 2004 5:43 pm

My mod will install into the right area and stuff but it wont activate inside the mod manager. Ive used the same xml format as other people and also followed the thing telling me how to make it into flmod step by step.

Edited by - Loso on 11/28/2004 1:08:31 AM

Post Sun Nov 28, 2004 4:53 am

What do you mean 'won't activate'. There must be more than nothing to go on here

Is it visible in the FLMM at all?
When you try to activate it - does it give you an error message?

Okay, bottom of FLMM has a little 'window' that reads out stuff. It will say what the error is, see below:



If there is an error - it will tell you what the error is. Then you can use that to identify what the error is. If there is a missing data tag - it will tell you the line its missing from or something - so go to the line in the script, and fix it up

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