Important MessageYou are browsing the archived Lancers Reactor forums. You cannot register or login. |
I need some explainations......
Do you want to start editing Freelancer, but have no clue where to begin? This is the place for you to find things and talk about getting started on Freelancer Modding
8 posts
• Page 1 of 1
All right, all you veteran modders, I need some help with this modding crap. I am good with the physical part of computers (like the monitor and tower), but not the code part. Simply put, I understand very, very little this "ids_name" "ids_number" etc crap.I don't know what all of this means, and if someone could let me know what each one means (like, in each area of the files) I would be incredibly appreciative. Thanks in advance for all the help!
ids_name and ids_info are references to tables in a DLL file.
they contain ALL text that you will ever read in freelancer.
the id is calculated in a complicated way (do a search on it, you'll find 100000 hits here).
You need basically 2 tools to make own text in freelancer:
FLed-ids
reshacker
with eshacker you can verify the internal structure of the DLLs, with FLed-ids you can set the names.
ids_name are strings. i.e. plain text
ids_info are basically xml-formatted text.
its important to understand the reason why its the way it is - unconfortable for modders, BUT its a veryvery easy way to internationalize a program.
you replace the right DLLs that contain the other language - finished. the texts also can be more easily translated - as you have all text in one place.
ok, enough theory. I suggest that you search for "fled-ids", or browse some stickies in the forums (also in this one).
its explained on several different locations, you'll bump into one sooner or later, lost keep searching.
Fjord
they contain ALL text that you will ever read in freelancer.
the id is calculated in a complicated way (do a search on it, you'll find 100000 hits here).
You need basically 2 tools to make own text in freelancer:
FLed-ids
reshacker
with eshacker you can verify the internal structure of the DLLs, with FLed-ids you can set the names.
ids_name are strings. i.e. plain text
ids_info are basically xml-formatted text.
its important to understand the reason why its the way it is - unconfortable for modders, BUT its a veryvery easy way to internationalize a program.
you replace the right DLLs that contain the other language - finished. the texts also can be more easily translated - as you have all text in one place.
ok, enough theory. I suggest that you search for "fled-ids", or browse some stickies in the forums (also in this one).
its explained on several different locations, you'll bump into one sooner or later, lost keep searching.
Fjord
We cannot tell you what everything in all the files means, as it would take a year! Also - it would not mean you can mod either, just mean you can see what a line means...its the culmination of those lines that is important. heck - I probabily only know what a few lines actually mean, and the rest is all links or unknown stuff instead. Ask about one particular thing, and you will get an answer (like you have seen). Ask for everything in one go, and you will get silence!
what area interests you, and what is it that baffles you. It may help to read tutorials relevent to that area before asking as well
what area interests you, and what is it that baffles you. It may help to read tutorials relevent to that area before asking as well
Okay, thanks. My INI files are all messed up and crap. I am unable to read them, although the PC manages it. Here's what they now look like:
BINI }³ x x ! ô ' 1 Ñ < ×
F ê O Ò X ñ g × × X < g ! ' h 1 ¥ ª ª ! ô ' 1 Ñ < »
F ë O Ó X ñ g » » X < g ! ' h 1 ¥ Ñ Ñ ! & ' 1 Ñ < â
F ì O Ô X ñ g â â X < g ! ·B' h 1 ¥ ø ø ! $ ' 1 Ñ <
F í O Õ X ñ g X < g ! u ' h 1 ¥ ! Ö` ' 1 Ñ < 0
F î O Ö X ñ g 0 0 X < g ! ðšD' h 1 ¥ F F ! Ö ' 1 Ñ < W
F ï O × X ñ g W W X < g ! ˆ ' h 1 ¥ m m
That's a direct copy and paste. And that's only one line of the bloody things. Man, I don't see how I could mod with those. I have tried reinstalling the game and reinstalling the originals from here, but they stay the same (F***!!!!!) BTW: that is the WEAPON_GOOD file.
Edited by - Liberator Leader on 11/27/2004 10:22:29 PM
BINI }³ x x ! ô ' 1 Ñ < ×
F ê O Ò X ñ g × × X < g ! ' h 1 ¥ ª ª ! ô ' 1 Ñ < »
F ë O Ó X ñ g » » X < g ! ' h 1 ¥ Ñ Ñ ! & ' 1 Ñ < â
F ì O Ô X ñ g â â X < g ! ·B' h 1 ¥ ø ø ! $ ' 1 Ñ <
F í O Õ X ñ g X < g ! u ' h 1 ¥ ! Ö` ' 1 Ñ < 0
F î O Ö X ñ g 0 0 X < g ! ðšD' h 1 ¥ F F ! Ö ' 1 Ñ < W
F ï O × X ñ g W W X < g ! ˆ ' h 1 ¥ m m
That's a direct copy and paste. And that's only one line of the bloody things. Man, I don't see how I could mod with those. I have tried reinstalling the game and reinstalling the originals from here, but they stay the same (F***!!!!!) BTW: that is the WEAPON_GOOD file.
Edited by - Liberator Leader on 11/27/2004 10:22:29 PM
That is the file as it is originally encoded. You need to download a program like BiniQDU to decompress it so that you can read and edit the file. You might also want to download FreelancerSDK which contains a complete set of decompressed .ini files alrdy. Both of the things can be found in the downloads section of this site.
8 posts
• Page 1 of 1
Return to Freelancer Modding for Beginners Forum