Important Message

You are browsing the archived Lancers Reactor forums. You cannot register or login.
The content may be outdated and links may not be functional.


To get the latest in Freelancer news, mods, modding and downloads, go to
The-Starport

Start ship and location in open sp

Do you want to start editing Freelancer, but have no clue where to begin? This is the place for you to find things and talk about getting started on Freelancer Modding

Post Mon Nov 22, 2004 10:16 pm

Start ship and location in open sp

just as the subject says can someone tell me how to change the start ship and location in open sp. It would be greatly appreciated.

Talking About Art Is Like Dancing About Architectur (David Bowie)

Post Mon Nov 22, 2004 11:42 pm

Data\missions\m13\m13.ini - open it up, you will see this:


[Trigger
nickname = bse_initialize_init_li01
InitState= Active
Cnd_True= no_params
system = Li01
Act_ForceLand = Li01_01_Base
Cnd_BaseEnter = Li01_01_Base
Cnd_SpaceExit = no_params
Act_SetShipAndLoadout = ge_fighter, msn_playerloadout


System is the system you start in (new york)
force land/enter - that is the base you start on (manhatten)

To change the ship - you see the last line? That is ship/loadout from loadouts.ini file.

To make loadouts for new ships, you will have to create them in the loadouts.ini file. To do that? You will need to read a tutorial on factions that included some VERY indepth 'how to' loadouts creation for custom encounters ships. Alternative, copy the goods.ini package for your ship, then change all the lines to match the same sort of entry types in the loadouts.ini file.

Return to Freelancer Modding for Beginners Forum