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Max# of Guns?

Do you want to start editing Freelancer, but have no clue where to begin? This is the place for you to find things and talk about getting started on Freelancer Modding

Post Mon Nov 22, 2004 8:36 pm

Max# of Guns?

I'm trying to create a modded Hammerhead (The Megalodon! =) with 13 gun hard-points & 3 torpedos. I've gotten it to accept 2 torpedos & 9 guns but can't seem to get it to load the model after that. Am I missing something? I would happily send whatever data files someone might need to look at if anyone were so inclined... =) Thanx! (I wanna whoop up on the Corsairs & Outcasts - they've angered me for the last time!)

Post Mon Nov 22, 2004 8:46 pm

Aw... crud! Stupid file manager decided that it wasn't going to copy the newer files over the older ones for some fool reason! Sigh... All is good in Megalodon land. Sorry to pester anyone! =S

Post Tue Nov 23, 2004 12:21 pm

To put it simply.... 32. Any more and the game crashes.

Post Wed Dec 08, 2004 4:46 am

I've found that I must name any gun after 09 as 010 rather than 10 for some reason.
anyone else ever had this problem.

Seems to create problems when you set up the ship For NPC use.
I may be nuts on this one.

Glock36
"No Comment"

Post Tue Dec 14, 2004 6:58 am

Glock:
Download the TCS Vesuvius ship.
It has 25 weapons; turret1-turret25.

Watch your 6!

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