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Lokking for a Battleshipmod
Do you want to start editing Freelancer, but have no clue where to begin? This is the place for you to find things and talk about getting started on Freelancer Modding
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I want a Battleshipmod where i can fly a lot ofbattleships.
There should be one in the mod manager when you download it (see main page - downloads section - and type Freelancer Mod Manager into top right hand corner search button - find the download for 1.3 or 1.31 or something).
if not - my open SP which is fixed and available for download (should be relatievly high on the downloads list) allows for you to fly battleships/cruisers etc and also has battleship/cruiser encounters.
if not - my open SP which is fixed and available for download (should be relatievly high on the downloads list) allows for you to fly battleships/cruisers etc and also has battleship/cruiser encounters.
oh i read it but is there a version where i can edit the system and have no dlls?
because i want to make a little mod for me and my friend and i want to fly e.g. a big transporter but i want to fly in my system is this possible that you can make i mod like this for me or just remove the unused things like using the start planet and things like that i just want all ships in the Freelancer Explorer.
because i want to make a little mod for me and my friend and i want to fly e.g. a big transporter but i want to fly in my system is this possible that you can make i mod like this for me or just remove the unused things like using the start planet and things like that i just want all ships in the Freelancer Explorer.
You may have to copy and paste the information from the script.xml documents into the files themselves. I am affraid that I cannot build mods for individuals, because if i did it for one person, I would do it for all.....
There are many threads that can help you out, but if you build your system with FLE, and then activate the ships mod afterwards, you could play the two together......you may have to edit some parts of the market_ships.ini file though, but once you have your systems working we can show you how to do that
There are many threads that can help you out, but if you build your system with FLE, and then activate the ships mod afterwards, you could play the two together......you may have to edit some parts of the market_ships.ini file though, but once you have your systems working we can show you how to do that
i want just a xml file or modified .ini files that i have alle the ships.
Can't you give me a little tutorial how to make all ships available at Freelancer Explorer. I tried it with your mod but the Freelancer Explorer changes something that i can't activate it. So i must get a solution without .dll files.Can't you say how i make the ships available?
Thanks
Can't you give me a little tutorial how to make all ships available at Freelancer Explorer. I tried it with your mod but the Freelancer Explorer changes something that i can't activate it. So i must get a solution without .dll files.Can't you say how i make the ships available?
Thanks
9 posts
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