Sun Oct 31, 2004 10:21 pm by NightHound
well hold on to your rocket seets......just kidding, i'm trying to add ships for the curent factions to use.
######################################################################
Loadout.ini
======================================================================
[Loadout
nickname = viper_loadout
archetype = viper
addon = ge_be_engine_01, internal, 1
addon = ge_fighter_power06, internal, 1
addon = ge_s_scanner_02, internal, 1
addon = ge_s_tractor_01, internal, 1
equip = ge_s_thruster_01, HpThruster01
addon = canon_viper, HpWeapon01, 1
addon = canon_viper, HpWeapon02, 1
addon = canon_viper, HpWeapon03, 1
addon = canon_viper, HpWeapon04, 1
addon = canon_viper, HpWeapon05, 1
addon = canon_viper, HpWeapon06, 1
addon = canon_viper, HpWeapon07, 1
addon = canon_viper, HpWeapon08, 1
cargo = canon_viper_ammo, 5000
equip = contrail01, HpContrail01
equip = contrail01, HpContrail02
equip = contrail01, HpContrail03
######################################################################
weapon_ai.ini
======================================================================
[GunBlock
nickname = viper_hard_ai
gun_fire_interval_time = 0
gun_fire_interval_variance_percent = 0.500000
gun_fire_burst_interval_time = 5
gun_fire_burst_interval_variance_percent = 0.500000
gun_fire_no_burst_interval_time = 1.00000
gun_fire_accuracy_cone_angle = 1
gun_fire_accuracy_power = 1.100000
gun_range_threshold = 1.100000
gun_target_point_switch_time = 0.200000
fire_style = multiple
auto_turret_interval_time = 0
auto_turret_burst_interval_time = 5
auto_turret_no_burst_interval_time = 1
auto_turret_burst_interval_variance_percent = 0.200000
gun_range_threshold_variance_percent = 0.300000
gun_fire_accuracy_power_npc = 3
######################################################################
encouters.xml
======================================================================
npcships.ini
------------------
[NPCShipArch
nickname = viper_fighter
loadout = viper_loadout
level = d1
ship_archetype = viper
pilot = viper_hard_ai
state_graph = FIGHTER
npc_class = lawful, class_fighter, d1
=============
faction_prop.ini
------------------
<data file="data\missions\faction_prop.ini" method="sectionappend">
<section>
[FactionProps
affiliation = li_n_grp
</section>
<source>
npc_ship = viper_fighter
</source>
</data>
=============
faction_prop.ini
------------------
<data file="data\missions\faction_prop.ini" method="sectionappend">
<section>
[FactionProps
affiliation = li_lsf_grp
</section>
<source>
npc_ship = viper_fighter
</source>
</data>
==============
faction_prop.ini
--------------------
<data file="data\missions\faction_prop.ini" method="sectionappend">
<section>
[FactionProps
affiliation = li_p_grp
</section>
<source>
npc_ship = viper_fighter
</source>
</data>
===============
faction_prop.ini
---------------------
<data file="data\missions\faction_prop.ini" method="sectionappend">
<section>
[FactionProps
affiliation = gd_bh_grp
</section>
<source>
npc_ship = viper_fighter
</source>
</data>
===============
li01.ini
---------------------
<data file="data\universe\systems\li01\li01.ini" method="sectionappend">
<section>
[Archetype
</section>
<source>
ship = viper
</source>
</data>
######################################################################
am i missing somthing or ......
shame if its a spelling error.....