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Wing Commander FL v2.4

Here you can find news, get help and comment about the Privateer / Wing Commander Total Conversion called ?Privateer: The Reckoning? and accompanying Mods

Post Mon Jan 09, 2006 1:21 pm

Warzog,

Whats the estimated File Size gonna be? Also as far as the 3D models, high or low poly count? Details man! We need details!

-MRG

Post Mon Jan 09, 2006 9:23 pm

Currently the build clocks in at just under nine megs. As for the models, they're unchanged from the last version (with the possible exception of one ship, which may or may not be added to the mod, depending on how things work out).

Post Mon Jan 09, 2006 10:57 pm

tgsmrg:
As Bob McDob mentioned, the mod is currently just shy of 9mb zipped up.
Unzipped, she's almost 27mb.
The Demon, Ferret, and Stiletto are higher poly counts than their versions in Privateer: the Reckoning, but all are within Freelancers abilities to handle.
(My computer only has the 32mb onboard graphics chips, and except for the lack of a texture on top of the Bearcat, everything looks great!)
During a couple of the really humongous nomad battles, I'll occassionally get a slow down, but that's rare.

As to the ship Bob just referred to, it's a non-player ship, and is not a high priority for inclusion at this time.
(I still need to test it, resize it, hardpoint it, and then varify that it doesn't cause any unwanted crashes.)
It'll definately be a nice addition, though.


Watch your 6!

Post Sun Jan 15, 2006 8:43 pm

Any progress to report? I'm really chomping at the bit to play this mod. =)

"Once again Larry..., You've managed to snatch defeat from the jaws of Victory" -Narrator LSL7

Synonyms are words for other words I don't know how to spell.

Post Sun Jan 15, 2006 10:44 pm

Already started a new post.
Version 2.6 has been released.
Just waiting for them to post it.

Watch your 6!

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