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Privateer: The Reckoning OpenSP Beta v4.65 Feedback

Here you can find news, get help and comment about the Privateer / Wing Commander Total Conversion called ?Privateer: The Reckoning? and accompanying Mods

Post Sat Nov 26, 2005 11:30 am

Also, if you need any graphics for the game created (not 3D), then let me know. I'd be happy to help.

Jabbamonkey

Post Sat Nov 26, 2005 7:33 pm

Jabbamonkey:
Most of your comments have been mentioned, before.
(See the rest of this thread, and several others in this forum.)
Tweaking things has been time-consuming, and my other problems, and the miriad of bugs makes fixing EVERYthing at the same time, nign-on-to-impossible.

I'm currently working on a new version of the Gemini Sector, with additional info from your site, I might add.
Once it's working, I'll get back to the weapons/shield problem.

As to your modeling offer...
If you could build us a refinery, it would be greatly appreciated!
I cobbled something in the last version, but I'm using planets in the current version.

Watch your 6!

Post Tue Nov 29, 2005 3:26 pm

Sorry Warzog, ....I ve been hunting around in the Privateer Remake folders
but haven't come up with the Initial cutscene they have of the original Privateer game.

Either its coded right into the binary files or they have it named unconventionally

regards, Quixotal

Post Wed Nov 30, 2005 10:29 pm

Thanks for trying!

Watch your 6!

Post Thu Dec 08, 2005 10:49 pm

Warzog, in Privateer Gold, which I think is a separate Privateer remake for Vegastrike, I found the original Privateer startup video as a 3.2 meg .avi file. If they say it's cool for you to use it, I can get you just that file.

Oh, and welcome back!

Post Fri Dec 09, 2005 3:49 pm

Bugs I noticed:

1. Cards appearing as xml text/labels instead of text only.
2. Unable to land on mines (Hector, Achilles, etc). Keep hitting the base, loosing shields until explode and never land.
3. Some bases when selected show distance 0 (zero) clicks.

Hope these are new.:-) Loving to play the mod. Keep up the good working, guys!

Replicant

Post Mon Dec 12, 2005 4:36 am

Chemus:
I'll go ask, but, in either case, I'd still love to have a copy.
Email it to me at [email protected]

reglor:
Yes, those are new, but, as I'm working on a completely new version, it doesn't really matter, much.
Thanx, anyway!
(Glad you enjoy it.)

Watch your 6!

Post Mon Dec 12, 2005 4:23 pm

I don't see why they should refuse...Technically it is the property of Origin and since they no longer exist it is freeware

Let me know when you need the build bug tested Warzog. You will have to send me info on where to download it again tho. No longer have that info
Quixotal

Edited by - Quixotal on 12/12/2005 4:26:02 PM

Post Tue Dec 13, 2005 6:11 am

Quixotal:
See my previous post for the where to send it.
As for the new build, the Holidays have really slowed things up.
(I'm only getting an hour or so, each week, to work on it.)

My current progress stopper is the "Shortest_Path" ini's.
FLE only provides 2-4 jumps from a system, and that's as good as none.
I'd hoped to try using an older version, but there were to many errors.
I also tried using a cut-n-paste attempt at it, but it, too, had to many errors.
So, now, I'm going system by system, nav to each system, line-by-line.
I'm all the way up to the 14th system.
(Only 55 more to go!)
I've limited jump routes to 7 jumps.
I've also placed a few jump stoppers along the way, systems where Pirates rule, etcetera.

I'm purposely not rushing this version for two reasons:
1) Hopefully, to be more accurate, and thereby, to be more fun.
2) Hopefully, I'll catch more bugs prior to release.

I'll send you the site's info once I've put something up.

Watch your 6!

Post Wed Dec 14, 2005 3:14 am

Chemus:
I got an, "I don't care" from them...
'Course, it's unusable as an AVI, FL uses WMV's.
(But I'd still like a copy.)

Watch your 6!

Post Wed Jan 18, 2006 11:44 am

Have you stopped working on "Privateer the Reckoning"?

Also do you still need the intro movie from Privateer Gold edition?

regards, Quixotal

Post Thu Jan 19, 2006 2:45 am

Quixotal:
Hard question to answer....
I'm working on fixing the ships, first.
(Which has led to the Wing Commander FL mods.)

I'll then go back, and repair The Reckoning...

Most of Reckoning's bugs appear to have been caused by the ships.
The Vesuvius was causing the zero distance errors in Perry.
The ship's fuses, explosions, were setup wrong, and causing crashes.
Several ships had hardpoints that were numbered, or not numbered, that caused crashes.
Several ships were missing vital hardpoints, like the ones for the pilot, the cockpit, and the tractor beam.

AND...

Since I've started using the Wing Commander FL name, I've been getting more ships!!!
Still gotta see if they'll all work, but it looks promising.
The Drayman is already in the new WCFL version that I'm working on.
The Rapier, and Korlahr, are my next projects.
I may also have a Panther, Dragon, and Hades, if things go right.

After Reckoning's fixed, THEN, I'm planning on doing another mod, like Reckoning, but in a different Wing Commander Sector, under the Wing Commander FL name.


Oh, and I've already got a copy of Privateer's opening movie, thanx!

Watch your 6!

Post Sat Jan 28, 2006 6:48 pm

kewl, i hope i can finely be able to play the mod. been looking for a good one but always seems to come back to the lr

Post Thu Jun 15, 2006 1:36 pm

Sooooo.....Is this project officially dead? There has been no activity for this project since January 06

regards, Quixotal

Edited by - Quixotal on 6/15/2006 2:37:02 PM

Post Sun Jul 02, 2006 7:59 am

Quixotal
Yepper!
Deader'n a door-nail!
Had a falling out, or lost contact with, with other members.
As I can't get the models repaired that need it, I can't do any more with Reckoning.
(Except for the Ranger, which is really the Concordia, all of Reckoning's Privateer bases cause crashes, and they need to be fixed.)
I managed to repair the loadouts of the fighters, which also caused crashes.
And I had to replace the old Demon, and a couple others, that were beyond my abilities to fix.
The end result was the "Wing Commander FL v2.7" mod.

I've been waiting on some new models, which I just received a few days ago, to continue work on the new WCFL series.
I also managed to get some ships from the "FL Rebalance 3.50" mod.
The remaining new ships all have new, custom SUR's, but no hardpoints.
Takes awhile to add them...
Currently working on a new Dragon model...
Looks great, but Freelancer crashed, and I just reinstalled it.


Watch your 6!

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