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Privateer The Reckoning OpenSP 1.21 beta 9 Comments & Fe

Here you can find news, get help and comment about the Privateer / Wing Commander Total Conversion called ?Privateer: The Reckoning? and accompanying Mods

Post Mon Aug 30, 2004 8:53 am

Pressgod:
I'm currently rewriting the entire Gemini Sector, which should eliminate most, if not all of the bugs.
As to a release date?
Unknown.

Watch your 6!

Post Mon Aug 30, 2004 10:50 am

@Warzog and the cre behind Privateer - The Reckoning
In another forum (I suppose, it was a WC-forum) you've written, that you're not able (at the moment?) to convert following wishes:

- recreating the systems
- replacing the trade lanes with a fast autopilot

Is it true, that these things will never be realized?
What about following wishes?

- replacing the original FL-Constructions like bases, trains, trade lanes, jump gates and battle ships with new ones (according to the WC/Privateer-universe)
- what about the original cockpits of these WC and Privateer ships?
- what about attackable battleships?
- can you reduce the spinningspeed of the planets? I know, that FL has nothing to do with realism, but the planets are spinning much to fast - it's just looking terribly wrong
- the Galaxy-freighter which can be bought on battleship Missouri(?) looks like flat shaded. Is the work on this ship finished yet or will it get new textures with one of the next versions of the mod
- the trade needs still a lot of balancing. It tooks me just two hours until I had git the money für buying the Thunderbolt with the best equipment. I hope, this kind of gameplay wasn't an intention of the mod
- what about redesigning or removing the background of the map. This should improve the claritiy (???) of the map

Mmmh, im sure I've forgotten something but this should be enough for the moment. Before you think of me as an ungratefully guy: this mod an it's potential is awesome

I hope, you have been able to understand what I've written. As I told a few posts ago, I'm out of training in speaking english. Feel free to correct my mistakes - that should help to reach my usual skills in speaking english.

Best regards from Germany

Post Mon Aug 30, 2004 9:03 pm

As far as I know, most of those issues and more have been addressed.. and some are still in progress.

Expect to see much more if we can figure out how to get docking points mounted to the solars we imported (hint hint hint(.

Anyhoo.. I had problems downloading files off TLR.. I had no download accellerator at all. Chips file crashed all the time at the same checksum point. Lova Deus 1.4 patch did the same. I finally was able to retrieve the files by installing a download accellerator. And yes, everything works. Just be sure to turn off the accellerated function, and turn on automatic resume.

That should do it.

I am excited about this mod warzog.. keep going and maybe people like resident mod master Chips would be kind enough to lend a hand!

Post Thu Sep 02, 2004 1:48 am

Prizefighter:
1) I currently AM recreating the old Privateer systems.
--When that was posted, I was trying to keep the missions, so the systems couldn't be modified.

2) There is no "Autopilot" function in Freelancer, so it can't be added.

3)Some of the "FL-Constructions" require new models to be able to replace them.
--I'm not a modeller.
--Some are being worked on...
--The next release will have New Constantinople, and the Perry Naval Station from Privateer.
--I've also created approxiamations of Refineries, and Mining bases.

4)The Original Cockpits is not a function that FL allows.

5)Several systems have Battleships and Paradigms on patrol that you can attack.

6)Yeah, I can reduce their speed.

7)The Galaxy has been retextured.

8)Trade is at the bottom of the list of things to do.
--It took several days to get it working as is.

9)The Map's background is part of FL's core program, can't be changed.



Watch your 6!

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