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Shipwright''s (modeller''s) Thread

Here you can find news, get help and comment about the Privateer / Wing Commander Total Conversion called ?Privateer: The Reckoning? and accompanying Mods

Post Sun May 30, 2004 11:22 pm

Shipwright''s (modeller''s) Thread

This thread is to keep track of models being worked on for this mod.
(Please limit posts to this topic.)

Privateer Ships:
All working.

Privateer 2 Ships: (All need textures, and hardpoints.)
Danrik: (In the works.)
Drakkar: (In the works.)
Freij: (In the works.)
Heretic: (In the works.)
Icarus: (In the works.)
Monolith: (In the works.)

Wing Commander Ships:
Concordia: Was actually the Ranger (Aka TCS Victory) In the mod, now!
Dragon: Under Construction.
Excalibur: Needs hardpoints added.
Vaktoth: Wing tips still have invisible sections. (Temporarily out of the mod.)
Razor: From Wing Commander IV (In the works.)
Wasp: From Wing Commander Prophecy (In the works.)

Privateer Bases:

Wing Commander Bases:
Black Mane Base: Needs Hardpoints added, and Docking Ports installed.

ADDITIONAL SHIPS THAT HAVE BEEN REQUESTED:
Drayman: From Privateer 1
Kilrathi Salthi: From Privateer 1
Kilrathi Kamekh: From Privateer 1
Freij Mk II: From Privateer 2
Skecis Mk II: From Privateer 2
Skull: From Privateer 2
Kilrathi Corvette: From Wing Commander III
Ranger Class Carrier: From Wing Commander III
Longbow: From Wing Commander III
K'Ha'Haf: From Wing Commander III
Avenger: From Wing Commander IV
Bearcat: From Wing Commander IV
Shuttle: From Wing Commander IV
Nephilm Remora: From Wing Commander Prophecy
Nephilm Stingray: From Wing Commander Prophecy
Panther: From Wing Commander Prophecy
Piranha: From Wing Commander Prophecy
Tigershark: From Wing Commander Prophecy
Vampire: From Wing Commander Prophecy
Data and Images on these Ships
If you find one that's FL ready, contact me.
If you wish to build one, THANX !!!

Note:
Our current modelers are:
Bob McDob
Our current texture-maker is:
lvxoccvlta
Our current icon-maker is:
Swiftr

If you wish to help with existing models, please contact them.

Edited by - warzog on 1/3/2005 9:21:06 PM

Post Mon May 31, 2004 2:21 am

The galaxy can be fixed easily with the textures provided on the FTP. Just need to find the model.

The paradigm as far as I know, is done. Bob says he's happy with it, and I believe him I still want to play with the texture though.. there are some "rivets" that are too big. They look great in 2d, but they could be an eyesore in the game.

The demon's problem might be due to the model itself.. there might be missing vertices, or strange, abnormal polygons that cant be interpreted by the freelancer engine. I would recommend doing a new one.

The Gothri textures need the most work. I'll get on that soon.

If we can recruit some young talent to figure out these problems with our models in the game (missles, docking points, etc) that would be fantastic.

As for the rest of that ship list: I say we do one at a time starting with the first, going on down. Whoever has these models should upload them to tolwyn's ftp, and if they need textures, write me an email or post here to coordinate efforts.

Post Mon May 31, 2004 10:58 am

lvxoccvlta:
BoH_Havoc is working on the Galaxy.
He's been having problems.

Bob sent me a copy of the Paradigm that he's retextured, but it was missing the textures on the wings.
If he's fixed that, he hasn't sent me an update.
Maybe I'll check the ftp site.

It's most definately the Demon's model.
My personnal opinion is that it needs to be redone, from scratch.

Have you done textures for the Privateer 2 ships?
The models are on the ftp site-see the BoH_Havoc.zip.
Images are in the link in the first post.

Bob's got the model of the Gothri.
And Tolwyn has the one for the Vaktoth.

Watch your 6!

Post Tue Jun 01, 2004 10:29 am

New paradigm textures again uploaded. "Version 2.0" This time a minor change.. the colors needed fixing and i hope this helped. Old textures deleted.

I am getting to work on additional textures. Ill let you know what I've done as it happens. next up is the gothri, second will be the vaktoth.

If the galaxy needs some tender loving in the meantime, drop me a line and ill get going. Nobody seems to be interested in fixing it ;(

Post Tue Jun 01, 2004 12:46 pm

Havoc says he thinks he's fixed the Demon's problem, and he also sent me the Galaxy. My FL is sadly broken atm so I can't test it, however.

Post Wed Jun 02, 2004 6:35 am

Bob, you are probably going to kill me.

I redid the paradigm textures. AGAIN. TODAY.

Paradigm 2.2 and 2.3 are on the server. I have finally made some adjustments that are exactly the results I was looking for. If you can use these textures.. ill never touch the damn thing again! Promise. I am stopping.. the paradigm textures are finished, and they look fabulous. Thanks for your patience. Re-applying them should be easy, and I better see these used in the mod when its done!

Also, if those galaxy textures on the ftp dont fit or something, let me know so we can work out something. You know my email addy and if you can catch me on AIM, so much the better.

Again thanks.,


Edited by - lvxoccvlta on 6/2/2004 7:38:56 AM

Post Thu Jun 03, 2004 7:43 pm

Update:
Galaxy has been retextured, enlarged, and tested.
(I've removed it from the repair list.)
Looks and flies great!

I've received an updated version of the Paradigm or Perry, it's not correctly named, but haven't had a chance to test it yet.

Watch your 6!

Post Thu Jun 03, 2004 8:12 pm

Update:
It was the Paradigm.
It looks absolutely fantastic!!!
Unfortunately, I'm getting a DirectX error message, and an "Unable to load Paradigm4.tga" error.

lvxoccvlta:
I uploaded an image of the latest Paradigm to the ftp site.
(It's in a dock at Perry.)

Watch your 6!

Edited by - warzog on 6/3/2004 9:16:33 PM

Post Thu Jun 03, 2004 9:34 pm

Holy ****, that looks much better than I thought. Wow.

The new paradigm texture fixes a couple of things that were pissing me off about it.. but it might not be necessary. If Bob has a few extra minutes to wallpaper it one final time that'd be great.

Warzog, you are totally cool. Work hard brotha!

I haven't done any textures all week.. unfortunately real life issues take precedent. I plan on digging in this weekend to get the Gothri finished, and hopefully start some Privateer 2 ships.

Does the demon need some new texturing as well?

Also.. praise the almighty for getting the demon model working. And the galaxy textures applied..as well. It's sure been a successful week!

Post Fri Jun 04, 2004 12:12 am


lvxoccvlta:
praise the almighty for getting the demon model working.

It is???
First I've heard of it!
Where do I get a copy?

Watch your 6!

Post Fri Jun 04, 2004 10:13 pm

See Bob's post up there. BoH Havoc might have it working.

Also, I have noticed some quirky things with BoH Havoc's models. I downloaded milkshape 3d (and still dont know how it works) just to load Havoc's privateer meshes. All of his models become invisible at a certain close range. When spinning them around on the 2d plane, the far end of the objects disappear, and moving out a little further away from the model, the model disappears entirely.

I wonder if this is related to the Demon's LOH problem when its loaded into freelancer. I wonder if these models are saved in a goofy format and need to be converted.

Post Fri Jun 04, 2004 10:35 pm

Well...
Only one problem with that theory:
Bob McDob made the Demon, not BoH_Havoc.

Having said that...
BoH_Havoc's models do cause a "VMESH: couldnt find material 0" error.
It doesn't appear to cause any problems.
And when he retextured the Galaxy, the number of error messages reduced drastically.
(The Tarsus and Orion are still causing them, though.)
Which would seem to indicate a problem with his textures, or how they're applied.



Watch your 6!

Post Sat Jun 05, 2004 2:35 am

------
Well...
Only one problem with that theory:
Bob McDob made the Demon, not BoH_Havoc.
------

Well, actually DMJC made it ... I only converted it.

Post Sat Jun 05, 2004 2:52 am

@lvxoccvlta
they aren't invisible....trust me just scale the whole model by 0.1 and zoom in...then they aren't invisible anymore .

and for the demon: i didn't fixed it. I only said, that i know what to do . you have to select the faces that are invisible and then got to face -> reverse vertex order in milkshape 3d. That's all. I found it out when exporting my modells from Cinema 4D to milkshape (i used the .obj format... C4D reverses all vertexes when exporting to .obj and i spend a whole day to find out whats wrong )

/ Life is a big sandcake... slowly crumbling - BoH_Havoc /

edit: I'll reskin the tarsus if nobody is doing that already. i'll also fix some of the ships faces which look ugly in freelancer (eg. the left side has a "cut"... doesn't look that good ).

Edited by - BoH_Havoc on 6/5/2004 3:55:18 AM

Post Sat Jun 05, 2004 4:34 am

Hmm, as far as I know the problem is with NPCs - you can see the model fine when you fly it yourself.

Also, is anyone willing to fix the Privateer bases? My CD drives crapped out (both of them), so I'm stuck out on a limb without a parachute, so to speak. I'm not really sure what's wrong (since the docking ports showed up fine when I played it, but apparently not for warzog) and I don't really know how to fix the hardpoints.

bob

Edited by - Bob McDob on 6/5/2004 5:35:25 AM

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