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Freelancer Companion

Here you can find the postings on the different editing utilities found for Freelancer

Post Tue Apr 24, 2007 8:14 am

First, have to say this tool rocks!

I'm trying to balance out the trading a little more, and this is incredibly useful.

However, I'd love it if I could see Profit/Volume/Distance or at least Profit/Volume.

For now, I'm running another tool that adjusts all my commodities to have a volume of 1 and adjust the price based of the volume difference, just so that I can use this tool.
Then I go back and change them back to their original volumes.
Kind of a pain, but worth is too see any crazy trade exploits and make the mod more balanced.

For instance Construction Machinery is like volume = 600
while Diamonds are volume = .1
So the Profit always shows a HUGE number for Construction Machinery but nothing for Diamonds.

Post Sun May 27, 2007 12:15 am

Hi Wizou,

I have downloaded your tool hoping I could find some really good routes but it is not helping very much.

I have to agree with 'mrcross' that volume has to be taken into account otherwise it ends up comparing apples and oranges. In settings, you allow user to choose "price per cargo unit" or "price per N cargo units" but what would be really useful would be "price per transport volume" because that is what I am interested in; I have certain transport volume available and I want to see how much I can make using it. Since each commodity has different volume, I must compare things accordingly.

The tool has access to all the data but they way how it uses it could be much more powerful:

Same way as I can now pick System and Base, I would be able to pick System A, base in System A, System B, base in System B and finally commodity. List would display the following columns:

System A, Station in A, System B, Station in B, Commodity, Profit/Volume, Distance, Profit/Volume/Distance

Essential for this feature would be ability to pick 'ALL' for any of the options. That way I would see all available trade routes fitting the criteria and if sorting with Profit/Volume/Distance, I could find the very best.

Are you still working on your tool? If not, any chance of releasing the source code so that someone can take over?

My other requests/suggestions:
- make the main form resizable
- only show/consider "known/visited" jump gates, jump holes, bases and entire systems if possible to avoid spoilers.


Thanks a lot.





Edited by - universum on 5/27/2007 1:25:17 AM

Post Fri Jun 08, 2007 1:06 pm

I just released a new version of FLCompanion 1.10

What's new :
* compatibility with Tekagi's Treasure 5.35 (floating-point decay/second)
* decay of perishable goods is now taken in account in calculations (more precisely if you specify your cargo size)
* displays source and destination price
* can check automatically for updates over Internet
* distributed with an installer, instead of a ZIP file

Download website: Click here


Edited by - Wizou on 6/8/2007 2:07:02 PM

Edited by - Wizou on 6/8/2007 4:23:21 PM

Post Fri Jun 08, 2007 1:21 pm

Sorry mrcross & universum, I just saw your posts so I couldn't include your suggestions in this version, but yes, I'm still developping the program

So to answer your questions :
- I did not notice there was such thing as a "volume" for commodities (except the hit_pts for decaying items)
In the standard Freelancer game, you could pick as many commodity as you wanted, as long as the number of units does not exceed the cargo size (expressed in units too)
So where am I wrong ? (or maybe from what I see, the basic game defines volume = 1 for all commodities, so I might have to check it on a mod that uses it)
- to universum, I'm not sure how to determine if a gate/hole is known/visited
- I'm not sure also that I understood your request about the choices & columns

But one thing I'm not going to program for now is a "Show all bases" choice for the following reasons :
1) that would need some important changes in my program's structure
2) that would help players too much
3) the program interface is currently organized around a "from-base" choice and a list of "to-bases" choices
4) that would make a lot of columns and I would need to enlarge the window
5) it would take a rather long time to compute (I would need a progress bar then)

However for the next release, I will :
- take the volume in account
- make the window resizeable

Don't hesitate to continue discussion in Freelancer Companion dedicated forum

Edited by - Wizou on 6/10/2007 4:33:07 AM

Post Sun Jun 10, 2007 5:17 am

hey man great tool it works with the order mods also.

Post Mon Jun 11, 2007 9:32 am


- I did not notice there was such thing as a "volume" for commodities (except the hit_pts for decaying items)
In the standard Freelancer game, you could pick as many commodity as you wanted, as long as the number of units does not exceed the cargo size (expressed in units too)
So where am I wrong ? (or maybe from what I see, the basic game defines volume = 1 for all commodities, so I might have to check it on a mod that uses it)


I have played mods before where volume was something other than 1 (Civilians in the Evolutions mod). And be careful, the latest versions of Monkey Universe have commodities with volume 0 (pilots of which each player must carry one; can't be sold for profit in this case).

Post Fri Jun 15, 2007 2:49 am

ok, i added volume support in next release

but before releasing, I would like to fix another problem I have noticed (which is not volume related)
With Tegaki's treasure, i don't understand the reason why Refined Oil commodity is not available at stations where the files indicated commodity_oil
I must be missing some info

if someone can help sort this out..

Post Thu Sep 06, 2007 4:51 am

Wizou, this is a very useful tool, not only for making money fast

I am pleased you are interested in continuing to develop this super utility.

I have one problem if you can fix it: - sometimes it is not easy to see the object name because when two or more are close together they overlap, and when I zoom the dot gets larger and covers the names. Maybe the dot can stay small, or can the font size be increased a little with the zooming?

Secondly, may I please ask you for another function, which may be easy for you to implement as you have already done the system scaling and placement of objects etc in their proper place...

I often need to know the exact position of something I want to place in my mod - so can you please see if you can show the exact x and y co-ordinates of the mouse cross-hair as it moves across the system map? This is so I can see the pos = x, (z), y in the right scale for each system please.

At the moment I am having to place something near to where I want it, and then I have to move it several times manually to get it right, especially when I am trying to place parts of things near each other.

It may be too much to ask, but in any case very many thanks for this utility anyway, it's found several errors in my mods for me and made my work easier.

Edited by - StarTrader on 9/6/2007 6:03:00 AM

Post Mon Sep 17, 2007 11:19 pm

---------------------------
Fatal Error !
---------------------------
An error was found in your game or mods' files :



File InitialWorld.ini not found



Please signal this problem to the author of the mod you activated

Post Mon Sep 17, 2007 11:22 pm

no matter how many times I try it doesn't work. can you say how to make it work? also whats with the WinZip??????????????????

Post Tue Sep 18, 2007 8:52 am

that means it cannot find the file (duh lol) but can you give us a little background as to why your activating it? like, have you got a mod on for instance? does it do it with the mod off? muchly appriciated

Universal Modding Forums

Post Tue Sep 18, 2007 5:26 pm

im activating it to see what it is like and i tried it with no mods on and with them on nothing is working. HOW DO YOU MAKE IT FOUND??????????

Post Tue Sep 18, 2007 5:27 pm

AND WHAT IS THE WINZIP THING???

Post Tue Sep 18, 2007 6:43 pm

HOW DO YOU MAKE IT WORK????? Is there some special way to make it work? ALL I WANT IS TO MAKE A MOD! This said you could on it but it doesn't work. some acually tell me how to make it work or something to make a MOD

Post Wed Sep 19, 2007 6:06 am

1. *slaps his wrists* no double posting let alone triple

2. you cannot make a MOD with this, what he means is it parses (reads) alot of ini files so its useful to modders to find errors and such.

3. your missing a file, just re-install freelancer and it SHOULD work if you go to your freelancer install <pre><font size=1 face=Courier> C:\Program Files\Microsoft Games\Freelancer\DATA</font></pre> and look for the initialworld.ini or what ever file your missing, if its there, open it up and look to see if there is ANYTHING in there (use notepad) if there is things in there probably corrupt (re-install FL) if it isint there re-install FL. what else can i say.. re-install FL?

seriously, a clean FL install should fix it and if it dont, ill upload the file your missing so you can download it k?

Edited out sig

Edited by - Finalday on 10/17/2007 4:16:52 AM

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