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**Tutorial** : Upping the draw limit

Here you find the different tutorials on editing and MODing Freelancer

Post Tue Oct 04, 2005 5:31 pm

**Tutorial** : Upping the draw limit

I was fiddling with a problem I had with scales and I was looking for the mythic 250k draw limit. I found it!

Open up your Freelancer.exe with your favorite Hex Editor. I use Hex Workshop.
Search for a 32 bits Float value of "250000" ( Without "" ).
The first and only result is the good one. Change it to, say, 1000000 ( 1000k ) and save, then try to boot the game ( Singleplayer is better for this as it does not have the ship explosion bug when you are too far away from the center of the map ).

It will work!

Hope this helps making even greater mods.
FriendlyFire

Edited by - FriendlyFire on 10/4/2005 6:32:23 PM

Post Tue Oct 04, 2005 10:47 pm

The draw limit being like planets that disappear at 250k right? Or stars (never tried it to be honest, so I be guessing!!). Ever thought of continuing to look to see if you can find the size of systems on the map in there too? If you could, I am sure many mods would benefit greatly from it, and its always good to have a target to search for

Post Tue Oct 04, 2005 11:54 pm

Ooh, good catch Louva will be pleased- it means making BIG Systems can finally be done.

Post Wed Oct 05, 2005 10:51 am

@Chips : Yep. It will make Planets and Suns show up after 250k. The bigger you put instead, the further you will be able to see.
And about your System map, what do you mean?? I always thought that "NavMapScale = #" was enough to make big systems... (0.0001 can make awfully big ones)

@Argh : Well I hope to be able to use it to make the Solar system in full scale for the Freelancer : Combat Evolved mod.
Now if only someone could help me out with the bug where you explode when reaching a certain distance (MP only)

Post Wed Oct 05, 2005 11:06 am

You can make huge systems, but you may not see the items in the system because the navmap only focusses on say 200k squared of it. Anything outside of that is not seen on nav map, therefore not selectable by that method.

I have no clue as to whether its possible to change it, I don't know anything about fiddling with those files

Post Wed Oct 05, 2005 11:40 am

That's what I said. Add NavMapScale = # to your system's INI entry to rescale the nav map. 0.1 makes the map cover 10 times more space!

Post Wed Oct 05, 2005 12:49 pm

Making a big navmap is easy. Stopping you from exploding 1000k out is not.


FL:CE Mod Team Leader

Post Fri Oct 07, 2005 9:04 am

Great job! /bow

EDIT: OMFG! Jupiter from 300k away and I can see all the moons and the rings!

Edited by - Mephistopheles on 10/7/2005 10:18:56 AM

Post Mon Oct 10, 2005 1:09 pm

For those unfamiliar with hex editing this is what you change:

0024 7448 (this is the original code)

overwrite with:

0024 7449 (this is the new code)

I'm glad someone found some free time in order to look into this.

@Argh - you should check your WOS mod with this.. you may be surprised about dissapearing surfaces.

Post Tue Oct 11, 2005 4:46 am

@Mephisto : True I forgot to tell it also ups the draw limit of rings, nebulae and asteroid fields!

Post Tue Oct 11, 2005 6:19 am

Just to warn you all, the system size is still limited by the "death box" of sorts on servers. If you go out farther than about 750, you will explode. Not to mention that near that point you experience quite a bit of shaking.

Post Tue Oct 11, 2005 6:27 am

"quite a bit" lol - its no wonder your ship explodes - the parts are trying to fly apart hehe

Post Tue Oct 11, 2005 9:46 am

Nice catch. Louva sent me an email on this one. Too bad I didn't think to search for a float of 250000 or we'd of found it sooner. I was experiencing graphics clipping at only 243K so I thought it must have been some odd number. Nice find though. Great job guys!

Post Tue Oct 11, 2005 1:15 pm

@Alcander : That might be in your option settings... I guess there is one option which lowers the draw distance by a certain %.

Post Tue Oct 11, 2005 2:58 pm

Would it be possible to remove the "death box" using the same method?

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