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**Tutorial** Secret to engine colors

Here you find the different tutorials on editing and MODing Freelancer

Post Tue Nov 15, 2005 1:28 am

your so helpful, thank you...


now does anyone here have an IQ HIGHER then 2?

Post Tue Nov 15, 2005 1:31 am

no seriously...

i really desire to know how, isnt there some texture file like a DDS with DXT setting 5(or equil) or something that needs altering? or do i need to cahnge some RGB coding in ome UTF openable file?

PS, sorry if i may have offended anyone, i dont think your IQ is below 2, its close, but not below.

Post Tue Nov 15, 2005 9:11 pm

You need to hex edit the ALE file to change the color. This is because our below 2 IQ's are slowing down our development of a proper editor for these files.

Post Mon Nov 28, 2005 3:32 pm

what line needs editing?

Post Thu Jan 26, 2006 2:12 am

Anyone got a list of engine/colors?
I just ran through some:
the Li engines are white
the Ku engines are a flickering flame (yellow/orange/red)
the Rh engines are a wispy green
the Co engines are a translucent red (01 has a short tail, 03 has a super long tail)
the Br engines are yellow

a while back, a year or two, back, I recall finding a tranclucent blue flame
danged if I can find it now
Anyone know which one it is?


Watch your 6!

Post Thu Jan 26, 2006 7:25 am

That'll be the Nomad Fighter engine "ge_nf_engine_01", it has an eerie engine sound to go with the strange flame.

**shuffles of with a new headache**

Post Sat Jan 28, 2006 11:20 am

actually, bretonian engines are blue by themselfs, its engines like civilian transports and the incompreheensable CSV that have yellow flames...

Post Fri Nov 24, 2006 12:19 pm

I know another thing.
Its possible to use weapon projectile effects on the engines.
For example, try this:

[Engine
nickname = lf_engine_01
ids_name = 263887
ids_info = 264887
volume = 400.000000
mass = 10
max_force = 300000
linear_drag = 3125
reverse_fraction = 0.100000
flame_effect = sp_bloodhound_01_proj ;<diamondback proj
trail_effect = gf_br_atransport_engine01
trail trail_effect_player = gf_br_atransport_engine01_trail
cruise_charge_time = 5
cruise_power_usage = 20
rumble_sound = rumble_cruiser
rumble_atten_range = -5, 0
rumble_pitch_range = -25, 25
cruise_start_sound = engine_li_cruise_start
cruise_loop_sound = engine_li_cruise_loop
cruise_stop_sound = engine_li_cruise_stop
indestructible = false
outside_cone_attenuation = -3
inside_sound_cone = 90
outside_sound_cone = 270

that looks very, very cool

Edited by - Janny_tb on 11/24/2006 12:21:07 PM

Post Wed Jan 03, 2007 12:31 pm

Yes,or missile trails

you change the player's trail from engine_equip.ini :

trail_effect_player = gf_li_smallengine01_trail ; Starflier trail

to an entry from weapon_equip.ini :

const_effect = rh_missile02_drive ; Green rocket trail - Lancer missile

You will have an nice green trail

Have fun!


EDIT:

Firekiss,the flame_effect is what comes from engine,and trail_effect is an effect for the line that comes out after flame *just an heads up*
________________________
Learning C++ to make FL2

Edited by - EXXIT-EDS-Spitfire on 1/3/2007 12:33:52 PM

Post Sat Mar 03, 2007 3:41 pm

I had the same idea as DTX for an organic ship where a giant flame coming out the end would look really odd. can anyone assist? And Parabolix can you repost that pic?

Edited by - lancerlover on 3/23/2007 7:32:40 PM

Post Fri Mar 23, 2007 10:00 am

Speaking about engines.I've been thinking a long time.Is there a way to change engine color to violet?

Post Wed Apr 04, 2007 7:51 am

Well another thing.Can i make flame effect to be violet? And where are flame effects to edit them or make new? In which INI file

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