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CVFC Roleplay enhancement

Here you can announce your own Freelancer MOD and find information about the different available packages!

Post Thu Jun 09, 2005 3:13 pm

CVFC Roleplay enhancement

this addon/mod adds 152+ custom pilots organized by faction,with their own unique costumes,starting locations,and reputation(including faction tags) exclusively for MP use.now 100% backwards-compatible with unmodded users,should be 100% compatible with mods that don't remove factions or systems

Serverside options:
Servers may enable Rep-Choice,where users pick different reputations than their costume/faction normally have.
Servers may disable Pilot Home Bases,and specify 1 starting location for everyone
Servers may override reputations and start everyone in 1 faction.
Servers have 28 starting ship packages to choose from.
Servers may start new players with between 2000 and 640 million credits.

Client options:
Rep-Choice:You must manually select your reputation here if the server has enabled the option.
Faction/Costume:You must pick a costume,Trent is default of course.

Edited by - Cold_Void on 7/4/2005 6:19:29 PM

Edited by - Cold_Void on 7/22/2005 6:48:40 AM

Post Sat Jun 11, 2005 6:11 am

That sounds extremely cool. Let me know how it's progressing- if you've written it correctly, I may even be able to integrate this into the Toolkit

Post Sat Jun 11, 2005 8:05 pm

well hopefully the next FLMM will allow options to be redefined after activating so its not necessary to completely deactivate all that xml otherwise it will just have to run as an addon,which might be better see how it can really be used with any build of FL that doesn't remove any bases or ships

Edited by - Cold_Void on 6/16/2005 4:02:08 PM

Post Thu Jun 16, 2005 3:00 pm

Wow, this is great Sure, I like Trent alright, but after seeing him through the Campaign, I kinda like a fresh taste. Especially because I tend to find a faction and more-or-less adhere to them at the end of my SP games, essentially joining their factions. So I should look a littl more like them, shouldn't I? I tihnk so ^^

Characters are still one of the biggies on my "10 miles down the road" to-do list So they're still pretty elusive for me, but it's apparent that they aren't to everyone Very nice work.

- Ro9ue
_________________________________
"Do or do not. There is no try."
- Jedi Master Yoda

Post Fri Jun 17, 2005 8:09 pm

Todays developments:Servers will no longer need an account wipe to use this mod!(Thnx TheJkWhoSaysNi) **happy**

Player edited costumes are not possible unfortunately *sad* and so my next priority will be making a full costume set representative of all the factions and hopefully label it appropriately so people can understand what they're getting when they're selecting their starting costume. cheers

C-in-C Wing Commander:Vega Scourge Project
Babylon 5 TC
Freeklancer

Post Sat Jun 18, 2005 12:52 am

Hi Cold_Void!

This mods sounds extremely useful. When I overworked my mod (The Monkeys) for the Monkey Universe server I searched for such a modification, as I did not have the time to work on it myself (and maybe would not have got it to work).

So, if you are finished it would be great to have it downloadable here on TLR.

So, go on with the great work!

One question: Do you also have robot bodies in it? Because I have several new factions that are robots and could use an MP robot costume.

Black Eagle

Post Sat Jun 18, 2005 9:12 am

Well after a few hours experimenting with Cold_Void yesterday it seems that the player can use any costume which has a pilot entry on the server by changing their newcharacter.ini file.

The main problem is this: your costume cannot be changed in-game. You have to choose a costume which has a [pilot entry on both the client and the server then modify your newcharacter.fl file before the game starts.

As for custom characters.. I've had a thought. Although I did take a quick look at the packets I recieved when Cold_Void created a character on my server i couldnt see any obvious references to head, body etc.

However, thinking about it some more... the pilot info (at least) must be being sent for this to work. Are there lists of bodypart IDs anywhere? I found a series of numbers being sent, which looked like possible IDs. Of course... even if the info is being sent from the client, we already know freelancer.exe doesn't process the info and creates your character based on serverside settings apart from which pilot to use.

Post Sat Jun 18, 2005 5:06 pm

yep all of the robots are available.

C-in-C Wing Commander:Vega Scourge Project
Babylon 5 TC
Freeklancer

Post Sun Jun 19, 2005 8:07 pm

Bretonia Navy

Bretonia Police

Kusari Navy

Kusari Police

Liberty Navy

Liberty Police

Rheinland Navy

Rheinland Police

Bounty Hunters


Independant technicians

Independent merchants


Edited by - Cold_Void on 6/30/2005 10:25:05 PM

Post Wed Jun 22, 2005 7:46 pm

added new 'prosthetic' hands in two colors (reskinned benchmark ones) as well as robot-upgrade hands (5 fingers) that fit robot skeletons.

Post Thu Jun 23, 2005 3:31 pm

this mod looks frickin awesome, and i think it should of been drepted up a long time ago..but i see one delema..ONLY the oplayer ever sees his char..everyone else see's his ship..so overall this is cool but untill someone makes a mod where people can interact on the ground *if its at all possible*..well ...ehhhhhh.....

Post Thu Jun 23, 2005 6:14 pm

Question: Would everyone like their faction to be associated with the costume they pick or would you rather pick your faction seperately from your character?

C-in-C Wing Commander:Vega Scourge Project
Babylon 5 TC
Freeklancer

Post Mon Jun 27, 2005 6:12 pm

hellllllloooooo? *echo echo echo*

Post Tue Jun 28, 2005 8:50 am

Number 1.

Post Wed Jun 29, 2005 12:03 am

I think number 1 is most appreciated in MP (clan, RPG etc.) but number 2 would be preferable in SP (more choice; and as a freelancer you may wear strange clothes anyway )

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