@ Argh,
I have been studying your Toolkit 1.2's pilots_population.ini for a while now. It's really cool you created 4 really tweaked pilots (thanks for the annotations in the file!) but as far as I can tell, by doing so you also cut down heavily on the diversity of the pilots*. It would seem to me that a military ace and a Corsair ace use the same combat techniques now, is that correct?
*(Just curious. I'm not implying this would necessarily be a bad thing or so - the factions still have different ships and different weapons, so they still got an identity, and the way you set the pilots up can also be regarded as a challenge to other modders to add some 'horizontal diversity' to your 'vertical stratification'.)
And what happened to the engine_kill_id? (Or rather, how did you find out it can just be omitted?)
I have been studying your Toolkit 1.2's pilots_population.ini for a while now. It's really cool you created 4 really tweaked pilots (thanks for the annotations in the file!) but as far as I can tell, by doing so you also cut down heavily on the diversity of the pilots*. It would seem to me that a military ace and a Corsair ace use the same combat techniques now, is that correct?
*(Just curious. I'm not implying this would necessarily be a bad thing or so - the factions still have different ships and different weapons, so they still got an identity, and the way you set the pilots up can also be regarded as a challenge to other modders to add some 'horizontal diversity' to your 'vertical stratification'.)
And what happened to the engine_kill_id? (Or rather, how did you find out it can just be omitted?)