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Tie Universe mod

Here you can announce your own Freelancer MOD and find information about the different available packages!

Post Tue Jun 15, 2004 8:06 pm

Im Loaded everything that is requried for using this Mod Sdk1.3v and FLMM1.31 when I go to active the mod I get and error:

"dest' archetype = li_dreadnought'(...) in :\Freelancer\data\ships\loadouts_special.ini"

I've unistalled it 3times & reinstalled, inculding the FLMM 1.31 and still get the error message, can you help me thanks. Email [email protected]

Thxs

Post Tue Jun 15, 2004 8:38 pm

Nevermind I got it working. Damn I love this MOD, you did good, too bad you can change some of the dialog, when Juni say you ready to work for the LSF, too bad you couldn't put your own voice overs in and have her say Empire. lol

Post Tue Jun 15, 2004 11:11 pm

@KWAStalker - well .... "I'll think about it ..."

Post Tue Jun 15, 2004 11:17 pm

@DRKmatter - Gibbon have a server running the previous version (1.1). Talk to him.
Maybe he'll change the version

Post Tue Jun 15, 2004 11:42 pm

Got the V2.0 last night Aswome great work. I love it. Got the Slave 1 she is a little slow. So now going to try some of the new tie's. Can you get to New London in MP?? I want to try the Tie shadow.

Post Tue Jun 15, 2004 11:44 pm

DOH not New London I mean New Toledo where the shadow is at. Can you tell it is almost 3 am here LOL?

Post Tue Jun 15, 2004 11:51 pm

@Trotzkie - beware, Omicron Major (where the New Toledo is) is a dangerous place
But as a reward - most equipment prices in this system is 50% reduced

Post Wed Jun 16, 2004 8:47 am

Hello
I(ve got some troubles with this mod, when in the FLMM I want to activate it, it tells me : 'Error : has determined that 'Tie Universe v2.0 won't properly actiavte'
and in the log it tells me that : 'unable to find dest 'achetype = li_dreadnought'(...) in loadouts_special.ini', what can I do ?

Post Wed Jun 16, 2004 8:53 am

@Lord Of Abysses
1. deactivate MOD (MODs).
2. in FLMM under Tools menu - "Restore backups"
3. install SDK (make sure you've installed SDK in right location ).
4. activate TIE Universe.

Thats all.

Post Wed Jun 16, 2004 8:58 am

I've just tried that but nothing have changed, have you another idea ?

Post Wed Jun 16, 2004 9:04 am

Oh no, excuse me, it functions, I've not done something, thank you very much

Post Wed Jun 16, 2004 9:36 am

A wonderful mod ! it's a very good job

Post Wed Jun 16, 2004 2:14 pm

same prob as "Lord of Abyss." FLMM will not load the mod. Have followed ur instructions, plus I re-installed the FLMM. Mod still will not load. Any help given will be appreciated

I assumed that the SDK would load into the default - C: drive\Program files\Micro games\freelancer - et al

Is this correct?

Post Wed Jun 16, 2004 6:12 pm

Hi I have started up a server running this mod version 2.0 its called the ore/usa tie uni mod got 76 hits in first day and 35 accounts 11 of whitch cleared maintaince whitch is set at 21 days less than 9 min hope u all come on over and play as of this posting there was no other servers running thge mod

have a great day

Post Wed Jun 16, 2004 9:17 pm

@Protokos

1.deactivate all mods
2.in FLMM - Tools - Restore backups
3. install SDK in right location (well check where your Freelancer is installed)
4. activate the TIE Universe
If not - reinstall the game, then install SDK, then activate TIE U.

Another thing, make sure you running Freelancer 1.0 (no patch).

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