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TZM 1.5

Here you can announce your own Freelancer MOD and find information about the different available packages!

Post Thu May 13, 2004 6:21 am

Wel... I'm not sure about code, but I can do some ini editing if needed. I could be a beta tester to though... I'll do wichever is needed most ok? ^_^

No!Stop! <_<....>_>.....*_*

Post Thu May 13, 2004 10:43 am

cool looking ships. could use a little color.
my only critique is....what's with the overly loooooooooong canopys?
they're piloted by super models w/ really, really long legs?
the Jamacian bobsled team in space? what?

Post Thu May 13, 2004 12:23 pm

Shawn Barry no offence dude but...dont be a smartass. The ships look that way because if the cockpits were small it would look even more stupid because the're the engines, the big engines and wings...and this little pissant cockpit. See what im sayin?

Post Wed May 19, 2004 4:03 am

everthing is going according to plan. My faction maker is not answering me so i have some one else doing the factions. The systems are next and then the Mod will be released. v.14 will have:
3 new Zetas Ships (More Later)
1 New Faction (More Later)
a complete makeover if new york and surrounding systems.
Many systems deleted and others made to take their place. (This may be in 1.5)

Changes planed for 1.5:
Coffin Battleship added (Zetas Battleship)
Dagger Mach III Added (Not Mach II but Mach III)
If any bugs will be fixed.
more systems added and more systems made over.

These are the plans. Any questions e-mail me at [email protected] or just post here.

SpAz

Post Thu May 20, 2004 2:34 pm

yay TZM 1.4 is going to be released sooner than planed. im about 4 days (May 24th) as soon at the factions, remodel of ny, new systems are completed 1.4 wil be released. when it comes out let us know of any bugs!

SpAz

Edited by - ::SpAz:: on 5/20/2004 4:13:59 PM

Post Fri May 21, 2004 2:11 pm

The Zetas Info in game:

Little information is available about the Zetas, but they are believed to be heavily involved in the recent destruction of many of the House systems with an Unknown Super Weapon. The Lane Hacker/Zeta war was fought for 50-60 years, often called Universal Destruction. The Lane Hackers still fight aginist the Zetas in many ruined systems. Due to the systematic taking over of many of the bases in the House systems and elsewhere, the Lane Hackers and The Zetas have become extremely powerful. House systems are fearing the conflict that will soon occur between the Lane Hackers and The Zetas will be completely devastating, involving all who dare stay in Sirius. The Zetas Control most of the House System Bases and people fear more bases will soon fall to their rellentless control.

Let me know what you people think.

Also become a member of Digital Architects today (yes the group i have together is called this.) and you will be let in on all the Zetas secrets...including the next versions...

If you want to be a member of Digital Architects e-mail us at [email protected]

Post Fri May 21, 2004 3:46 pm

7 Hours to Release of TZM 1.4!

Post Fri May 21, 2004 7:38 pm

Credits for TZM 1.4:

SpAz - Project Leader
Phoenix_IRA - Co-Leader
Phoenix_IRA - Faction Makeer
SpAz - Ship Designer
SpAz - Idea person
Evil,DarkLord - Ship Hardpoint/Coder
Phoenix_IRA - System Coder
DarkLord - Infocards
Spawn - Special picture made espically for TZM. Thank you Spawn.
Beta Testers: Phoenix_IRA, SpAz,

Special Thanks to Phoenix_IRA. He is truely a master in his field.

In remberance of Warlord Bob. We will miss you...

SpAz

Edited by - ::SpAz:: on 5/21/2004 8:40:16 PM

Post Sun May 23, 2004 12:02 pm

TZM 1.4 is going to be pushed back to May 31st because of a few bugs in NY that causes the game to crash. So May 31st is the new release date. Its coming together but alot of problems are popping up so we are gona need more people to Beta Test the Mod. E-mail us at [email protected]. Also if you would like to become a part of Digital Architects e-mail us there also. I appoligize for the inconvience this has had but we will work out hardest to make this mod as enjoyable as possible. Thank you.

SpAz

Post Sun May 23, 2004 12:10 pm

Yeah sorry for the setback ppl, but a couple of problems have been cropping up. Not good. But in this version (1.4) we will have included:

*3 New Systems
*3 New Factions
*3 New Ships
*3 New Bases in New York
*10 New Commodities
*And a few more surprises.....

This mod looks really cool (i should know as im the system coder, infocard writer, faction maker and commodity creater) so dont give up on it. A few set backs wont mean its the end of the mod. Im not quitting so u shouldnt either.

Thx

Post Sun May 23, 2004 12:44 pm

let me know if you want any new ships, I'd be glad to either give you some I already have or make some for you...

Post Sun May 23, 2004 5:58 pm

Thanks wrathofachilles! that would mean taking some of the load of making the ships off me lol. We do need a Hardpoint maker and ship importer for the next version of 1.5 tho. If you could do that it would be great. Also if you would like to you could become apart of Digital Architects if your not doing anything else.

SpAz

Post Sun May 23, 2004 6:19 pm

I'm actually working on a mod with a friend, it's a basically glorified ship pack. I dont mind converting a few ships or making some for you though, anything to help a fellow modder.

Post Sun May 23, 2004 6:44 pm

cool thank you...add me to your messenger if you have it. [email protected]

Post Tue May 25, 2004 9:34 am

Well he have managed to make NY work. But we lost the edited one we made origionaly as a cost. Now we are working on the new one and the Missions, news, rumors, and people should be in all the systems by today or tomorrow.

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