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TZM 1.5

Here you can announce your own Freelancer MOD and find information about the different available packages!

Post Fri May 07, 2004 6:02 pm

proposed ship designs may be cut.

Yeah they might be. lol i cant put any hardpoints on them. So i may just make a new sabre, silletto, and dagger with more weapony output, faster engines, more cargo room, more adgile, and maybe a different color engines...and the crowd goes oohhhh ahhhh

Also in other news, the Zetas faction is under work right now as we speak and will be out on the next version of TZM. All thanks to Sharkyskt8r. Thanks m8.

also, any one interested in making some kick a** weapons for TZM or have some already made. Let me know you will get credit of course. After all what is a mod with out new weapons...right? lol.

SpAz

UPDATE: The Zetas Faction will be done in one week! YAY!


Edited by - ::SpAz:: on 5/7/2004 7:41:47 PM

Post Fri May 07, 2004 10:28 pm

@ SpaZ

hey man i admire your dedication and the work of the other guys. but pls don't just make new weapons which are kick*ss - i mean it kinda eliminates the challenge, and if you're not ready for level 10 weapons, it means you haven't got anything to use from the Zetas. maybe you could do some other stuff like a chain gun, or training gun (chips had really good ones in evolutions 1.27)

i'm just trying to help! sounds like a great mod, i love your models - PLEASE don't give up on them!!!

Post Sat May 08, 2004 11:48 am

Update:

Ok all i was thinking about it and i need some one who can edit the Main Menu. Make it look cool. Have Manhattan or something in the back ground with Zetas flying by on an attack patrol or something. So some one who can edit the Main Menu

I have located someone who can put the Hardpoints on the ships. And put them into the game. Now all i need is someone who can do textures. Gimmie an e-mail at [email protected] if you can do good textures.

SpAz

Post Sat May 08, 2004 1:16 pm

Update:

Alright heres the order:

Ships will be first:
There is no telling how long this will take. I just hope it isnt that long
Factions Second:
The Factions will be second so that my faction maker can add the Zetas to the ships that they will fly.
Systems Last:
The systems will be last so that we can add the factions to the bases very easly.

This order will be pretty easy to acomplish but it may take a while. The longest part is going to be the systems. The Factions will only take a week. And the Ships there is no telling. So bear with us. We will get this out to you.

SpAz

Post Sat May 08, 2004 8:11 pm

Hey dude

Well ive been modding for about 2 years now, and i really enjoy it. Ive had kinda the same idea as u with getting rid of all systems except New York. Sounds good m8 but is a lot of work. I have made a lot of systems, even before FLE came out. lol now that it has it is a lot easier doing tradelanes and figuring out the angles and positions. any modders before FLE would know exactly wha i mean. Anyway, i cant build ships or use any graphics programs i only deal with code and stuff like that. I can add new factions, create systems, edit all sorts of things. Im pretty good at taking things and making them better. It seems to me that u need New Houses, instead of Liberty, Rheinland, Bretonia and Kusari. Also if u aare etting rid of all other systems u need entirely new factions, no more anything. Except of couse maybe some of the "non house related pirate factions".

Ive been trying for a while to completely 'rewrite freelancer' and to date it is going successfully. i would love t help out with your mod because it certainly has a better theme and storyline to it than mine did.

Never argue with an idiot or he'll just drag you down to his level and beat you with experience

Post Sat May 08, 2004 8:15 pm

By the way mate the ships on your homepage look awesome

If u want to email me or MSN my address is

[email protected]

thx


Never argue with an idiot or he'll just drag you down to his level and beat you with experience

Post Sat May 08, 2004 9:14 pm

Really sounds like you know what your doing! lol. Well i cant do anything to help you out right now because im not on my comp and i dont have the information i need to let you know if you can begin helping with TZM. But tomorrow ill e-mail you and let you know.

SpAz

Post Sat May 08, 2004 9:46 pm

ok thx m8 sounds like it will be fun working with u


Never argue with an idiot or he'll just drag you down to his level and beat you with experience

Post Sun May 09, 2004 7:30 am

I sent you an e-mail Phoneix. It gives you the details of the game plan.

Post Mon May 10, 2004 5:11 pm

The ships are almost done! The Dagger Mach II, the Canis Fighter, and Archillies are nearing completion. The Next stage will be the factions which will take about a week. No biggie. Also the entire ZetasFL Universe will be coded. Yes thats right no FLE. Phoneix will be coding the systems, and making over the over all FL Universe. Omicron Zeta is being rebuilt from scratch along with new systems. The Release date may be pushed back a little to the 28th because the ships right engine mesh is messed up because i mirrored the part in DOGA. Ill update if the Release date gets moved.

SpAz

Post Mon May 10, 2004 6:27 pm

Say, are those ships the only new ships your gunna have? I have a pile of modells I've been working on, nothing special, just some ships you know? some need a little work, but hey... Just holler if you want to use any ok? (I have nothing better to do with em... Seing as I wont be making my TC mod after all....)

I don't care to belong to a club that accepts people like me as members.
-----------------------------------------
According to radiometric dating I am a lot older than you think

Edited by - karatekid88 on 5/12/2004 11:36:41 AM

Post Tue May 11, 2004 2:46 pm

no i have some battleships too...and get rid of that HUGE dotted line lol.

Post Tue May 11, 2004 11:36 pm

those models where made to fly don't make them disapointed by quiting the mod.

I will arise from the ashes.

Post Wed May 12, 2004 3:59 am

lol i know thats why im not gona quit. Im gona keep on, somethings maybe cut to make the May 24th release date but they will still be in the next version.

Post Wed May 12, 2004 2:42 pm

TZM is getting closer and closer to completion everyday which means that we need beta testers. People that can correct code, and look for mistakes in TZM. Post a reply here if you wish to assist me. Thanks.

SpAz

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