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Phoenix Mod Announcement

Here you can announce your own Freelancer MOD and find information about the different available packages!

Post Tue Mar 23, 2004 12:15 pm

Phoenix Mod Announcement

The Phoenix mod team is currently developing a Freelancer Total Conversion, The Phoenix Mod. For this we have constructed a new site,
http://www.phoenixmod.com

Amongst others it will feature a totally new starmap with 35+ systems.


Features

-New starmap, only 1 old system recycled (unknown system)

-35+ new systems

-Multiplayer racetrack consisting of several systems. Special racing equipment will be sold at a base in the start/finish system.

-"empty"unknown system modified, now has The Osiris as base, nomad fleets (consisting of 1 battleship, 6 gunboats and 6 fighters)
and Order patrols consisting of 6 heavily armed Anubis class fighters.

-Player starts on battleship where player can choose between a fighter and a freighter to start with and if he is in a clan can get a bribe for one of the 4 clans.

-Central Clan System for clan battles and access to the specific clan systems

-Each clan has a system of their own and clanspecific equipment

-Each clan has 2 factions, military and trade. Military faction is hostile with other clans and non-clanmembers. Trade faction is neutral with everyone else and owns the bases in clansystems zo people can buy their equipment if they invade.

-Invading won't be easy, battleship encounters from military clan factions in clan systems.

-Many new commodities, among which passengers that you can transport to all systems. The more systems you take them through, the more money you make on them.

-Prisoners and Slaves as commodities

-15 New Thrusters. Each thrusters has specific pros and cons. With 4 categories: Normal, Sprint, Endurance and Special

-27 new powerplants, each with it's own pros and cons.

-Many new weapons to deal with the various new threats.

-Special ships that will be sold with new engines, with pros and cons.

-Many new ships next to the regular freelancer ships

-You can now upgrade your ship's hull.

-New factions that are recognisable by clothes, surroundings and ships.

-Pilots can eject, you can tractor in their escape pods and sell them to their enemies.


-------------------
I hope you can give us feedback on the forum. We have done much already from this feature-list.


I'm also known as Preddie.Working on the Phoenix project. http://www.phoenixmod.com


Edited by - Paniohitus on 3/23/2004 12:17:18 PM

Post Wed Apr 07, 2004 11:05 pm

We have decided to go with less systems. There will now be about 16.
We feel this will benefit multiplayer as this mod won't be that trade orientated but more combat. A smaller starmap will make for more contact amongst players.

Also we've decided to (in time) replace all ships with new ones (Most modelled by our own modellers, a few from others)


Kabouter, mapping for the Phoenix Mod.
Visit www.phoenixmod.com

Post Thu Apr 15, 2004 11:40 am

http://www.phoenixmod.com/modules.php?n ... topic&t=25

Some work in progress screenies of the line for the mercenaries


Kabouter, mapping for the Phoenix Mod.
Visit www.phoenixmod.com




Edited by - Kabbie on 4/15/2004 12:40:21 PM

Post Sun Apr 25, 2004 10:47 pm

One of the extremely nice bases made by The_Raven

This is the biggest one that will feature in the mod, it is called: Titania Shipyards





Kabouter, mapping for the Phoenix Mod.
Visit www.phoenixmod.com




Edited by - Kabbie on 4/25/2004 11:47:06 PM

Edited by - Kabbie on 4/25/2004 11:47:40 PM

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