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Ok I plan on starting development of a MOD

Here you can announce your own Freelancer MOD and find information about the different available packages!

Post Thu Feb 26, 2004 9:32 am

Ok I plan on starting development of a MOD

Now I am new to coding but I have made mini mods and such and I need people to help me or to teach me how to do my plan. All who are willing to help post and if there is enough posts I will post my LONG list of ideas and the details.
PS I need alot of posts.

Post Thu Feb 26, 2004 10:57 am

Hmm, how about you actually tell people what you intend to do before asking for aid?
The vast majority of people in my experience are not ready to jump straight into a project knowing absolutely nothing about it, for all they know, your ideas might just stink! .
People aren't going to be interested in posting, if there's nothing to post about now are they?

+++++++++MESSAGE ENDS+++++++++++

Post Thu Feb 26, 2004 11:03 am

lol, well said

There is no objective truth other than schplurg,
Everything is relative to schplurg

Post Thu Feb 26, 2004 4:59 pm

Well I need to get my ideas together from my other topic that is collecting opinions in the general board to know exactly what I am going to add to it. I no this I DONT WANT IT TO BE ANOTHER COMPILATION MOD.

Post Fri Feb 27, 2004 8:34 pm

Sorry, you will not be able to include the cloak, and no - wassup posted many many times that he wants poeple to piss off and stop pestering him.

however - i once posted a massive part about why the cloak won't work in SP, and also why it won't work in mods. To put it simply - it won't work in mods.

Let me repeat that again for you:

IT WON'T WORK IN MODS.

Okay - now you know, I wouldn't bother wasting my time. The reason for this is simply because in order for players to be able to utilise the cloak, they could also see the cloakers when they were cloaked........they appear normal. Infact - when u have a cloak - you cannot see or hear the effects of the cloak anymore.

Okay - now you know that. Put it into mod. For it to be used by poeple - it must be "activated", at which point they need it "turned on" in the files. This means that they can now see the cloaked ships as if they were normal ships, and can no longer seee the effects or hear it. So - therefore, if everyone has this..........what do you think happens?

Everyone can see the cloaks, no-one will see the effects, teh NPC's can see the players, oh dear, the cloak is now a pointless waste of time as it doesn't work! Doh!

I must admit, i used to chuckle away like mad as people used to say that cloaks would be in thier mods etc - heck nearly every mod that was being started etc said they would have it, but no-one thought of this very very obvious and simple problem. Silly really eh?

Oh well - there we go - cloaks can never be in a mod of large scale cause it will be useless. The only way it worked was cause some had it, and some didn't (the ones that didn't couldn't see it at all).

Oh - and finally - no, I won't, and nor will anyone else, be telling anyone how to make cloaks. And furthermore - Wassup did change his email addy cause poeple never respected his privacy and wishes. So don't bother trying to contact him either.

Anyways - good luck on the mod

Post Sat Feb 28, 2004 11:04 pm

Ok that makes sense. And I know how to make a cloak in fact I have made myself a cloak It just seemed his was so reliable where as mine sometimes crashed the servers

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