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Chips SP mods

Here you can announce your own Freelancer MOD and find information about the different available packages!

Post Mon Nov 17, 2003 12:10 pm

Hi CHIPS
i´ve been trying to play Frankenstein, inspired by the MOD beeing able
to modify Trents uniforms i tryed the others first the "WORM" oh a blue Blob flying around :-) then Junis Uniform, now that looks wierd twisted neck, arms inside body, top half of body totaly screwed up with hands coming out of legs.
Do´nt know how many times i´ve seen FP7 blow up :-))

Greetings from Frankiestone

Post Mon Nov 17, 2003 12:53 pm

Hey Ted - probs with trying to use the female stuff on the male model is that it has the wrong 'points' if you can call it that to connect to i think. Hence why you get the twisted sister effect......

Post Mon Nov 17, 2003 2:58 pm

Dunno man this mod makes all ships available... but they're all useless.

As a good little boy I follow Tobias's advice and go see the New London ship dealer to find.... capital ships all of which i can't buy.

Cambridge you say? an armoured transport or Clysdale available for sale hmmm. won't be winning any battles or races in those.

Leeds nope can't buy anything they're either.

Battleship Norfolk... a Bret heavy but can't buy it cos by the time you've worked up enough rep to buy from them the level up comes and the rep goes back to zero.

If this mod didn't change the ship dealing it would be realy good.... except for the 'docking paradoxs' I fly to hmm say norlfolk shipyard and... dock way up in the air at right-angles to the docking points... and thats if I'm lucky. otherwise I'm docking and launching through bulkheads that don't mind me just floating through.


A few bugs in it still man oh yes. and put the ships back as they were please... It's a storyline mod after all it would be nice to be able to follow the story. You can't use BSes in the story cos they react too slow.. you get you took forever or you flead the battle ****e.

PS Being this happy keeps me going

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

having infiltrated so many government installations I am now availble in your local store

Post Mon Nov 17, 2003 5:08 pm

For the storyline I use the ALPals everyone loves you mod V.2

For the money, I increased the random money missions by serveral zeros.

I also increased the PTough.ini file that makes it so that it now takes 10 million - 20 million credits to advance a level. <--- more fun this way.

An idea for OPEN SP Chip. If possible I like to see all storyline encounters active in OPEN SP. It would be a thrill to enter lets say New Berlin system and see lots of Rhienland ships guarding the gate and systems, from dreadnaughts, battleships, gunboats to fighters. I like to go to Sigma-13 in OPEN sp and take down that Rhieland Fleet that was there during the storyline.

Post Mon Nov 17, 2003 5:11 pm

Ive managed to get them working now. I had to reinstall Freelancer again, and now it works fine. However, launching from spacebases (not battleships or planets) sometimes looks a bit weird (you see the lauch from such an angle as the station gets in the way of your view)

"Fear me, for I am your Apocalypse"

Post Mon Nov 17, 2003 5:13 pm

Get your favorite Notepad or NoteTab Word Processor and create 2 files.

PTough.ini

[PlayerToughnessScale
ptough_graph_pt = 10000000, 1
ptough_graph_pt = 20000000, 2
ptough_graph_pt = 30000000, 3
ptough_graph_pt = 40000000, 4
ptough_graph_pt = 50000000, 5
ptough_graph_pt = 60000000, 6
ptough_graph_pt = 70000000, 7
ptough_graph_pt = 80000000, 8
ptough_graph_pt = 90000000, 9
ptough_graph_pt = 100000000, 10
ptough_graph_pt = 110000000, 11
ptough_graph_pt = 120000000, 12
ptough_graph_pt = 130000000, 13
ptough_graph_pt = 140000000, 14
ptough_graph_pt = 150000000, 15
ptough_graph_pt = 160000000, 16
ptough_graph_pt = 170000000, 17
ptough_graph_pt = 180000000, 18
ptough_graph_pt = 190000000, 19
ptough_graph_pt = 200000000, 20
ptough_graph_pt = 210000000, 21
ptough_graph_pt = 220000000, 22
ptough_graph_pt = 230000000, 23
ptough_graph_pt = 240000000, 24
ptough_graph_pt = 250000000, 25
ptough_graph_pt = 260000000, 26
ptough_graph_pt = 270000000, 27
ptough_graph_pt = 280000000, 28
ptough_graph_pt = 290000000, 29
ptough_graph_pt = 300000000, 30
ptough_graph_pt = 310000000, 31
ptough_graph_pt = 320000000, 32
ptough_graph_pt = 330000000, 33
ptough_graph_pt = 340000000, 34
ptough_graph_pt = 350000000, 35
ptough_graph_pt = 360000000, 36
ptough_graph_pt = 370000000, 37
ptough_graph_pt = 380000000, 38

Diff2Money.ini

[Diff2Money
Diff2Money = 1, 10000000
Diff2Money = 2, 20000000
Diff2Money = 4, 40000000
Diff2Money = 6, 60000000
Diff2Money = 8, 80000000
Diff2Money = 10, 10000000
Diff2Money = 12, 12000000
Diff2Money = 14, 14000000
Diff2Money = 16, 16000000
Diff2Money = 18, 18000000
Diff2Money = 20, 20000000
Diff2Money = 22, 22000000
Diff2Money = 24, 24000000
Diff2Money = 26, 26000000
Diff2Money = 28, 28000000
Diff2Money = 30, 30000000
Diff2Money = 32, 32000000
Diff2Money = 34, 34000000
Diff2Money = 36, 36000000
Diff2Money = 38, 38000000
Diff2Money = 40, 40000000
Diff2Money = 50, 50000000
Diff2Money = 100, 100000000


<----- These two can also work in MP if server has them installed. Have tested it and they work great in OPEN SP and Storyline Version. (Have fun)

Post Mon Nov 17, 2003 7:33 pm

LOL - and i made the ships cheap so people wouldn't moan! haha

okay - twinkee.

Erm - when you deactivate the mod, simply go to the Freelancer Mod manager folder, and then go into the chips storyline version, and into data\equipment and delete the market_ships.ini file. For now that means you can only have novelty ships by starting story - but once you finish story you can use the Open SP instead (as it opens more gates and gives moreoptions

Problem is solved. I was debating on whether to put shipdealers into shipyards, but honestly i didn't want to else i would be pawning off parts of the other mod i have made, which is where these features come from (it had options, but more crude as FLMM didn't have the options till i was about to release the beta testing group.

And lastly - the docking problem. Simply put, next time you can dock with planets only. Solves any docking problems. In fact, you don't leave via the hull - that is impossible - you leave via mooring points, and dock too. The reason is cos the ships won't fit into docking bays, and you would be cursing that you cannot get out of dock in large ships. However, if that is what you prefer, then download the solararch.ini file from the link, and just plonk it into the FLMM\mods\Chips storyline mod\data\solar folder, and then you can only dock at planets: Here it is for you:

Solararch.ini file to return to docking only through planet mooring points for those that hate the camera view It means you cannot dock large ships with stations!

SOLAR ARCH.INI FILE REPLACEMENT

To get rep up - shoot pirates, don't bother with missions.

Edited by - Chips on 17-11-2003 19:44:44


Edited by - Chips on 17-11-2003 20:35:03

Post Mon Nov 17, 2003 8:37 pm

weeeee *boing boing*

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

having infiltrated so many government installations I am now availble in your local store

Post Tue Nov 18, 2003 2:17 am

Twinkee - i have another version for you if you like - it has extras in it.......lol

You buy the ships at shipyards only (well - about 5 ships are spread about elsewhere - but not like before!). There are 7 converted shipyards full of FL ships for you to play with. that is,if your interested.

Post Tue Nov 18, 2003 3:00 am

Chips, I keep having problems with your new mods. Now they both crash as soon as i take off from manhattan. After de-activating either one the crashing continued forcing me to re-install FL. I'm not a modder but i am a programmer, and this is just a thought. The initial cut-scene where you meet King for the first missions seems to be hard-coded. Astarflier with 2 guns appears there no matter what kind of ship you have. Could this be the cause of my problem? These mods sound great, would love to try them. I'm running,
Windows 98SE
DirectX 9.0b
No other mods were activated.
Not complaining, I know how tough de-bugging can be.

old time gamer from the days of pong on.

Post Tue Nov 18, 2003 3:56 am

Hmm - strange, no other reports of crashing, it works fine on Windows XP. The hardcoded bit is just a vid clip - trust me you can start with any ship, otherwise people would have been moaning before now. Hmm - take it this is the storyline one. Well - crashes (especially since u get tehm after reinstalling) are usually from save game files when loading, but without teh mod running it sounds more like something else is wrong. After reinstalling the game, do you still get crashes (without running the mod at all?). ALso - what choices did you select? Do you start a new game, or just load saved game to miss the FP7 intro again. If it was ships loadout, it would crash when you got given the ship, same with if it wasthe ships. If it was the costume, you would crash when you loaded the game up and saw trent. If it was the money, you would crash as soon as you got it (still at equipment delear iwth juni). Basically - it sounds more like a knackered Li01.ini file instead. Did you have the OpenSP version on before, as perhaps a corruption has occured where the enouncters are there in one file, but not in another -either that or loadouts of some ships are wrong. Those are typical crash on launching things...............unless your trying these in MP - at which point of course you are crashing.

Tell me more please - what selections - what exactly have you done, deleted save games (long shot - but worth a try) as basiclaly - what i have changed in the storyline one would cause you to crash BEFORE you even got the chance to leave the planet - so why you crash on launch is beyond me. If in doubt, zip it up and send it too me - email in the addy.

Post Tue Nov 18, 2003 6:34 am

No crashes in an unmodded game after re-installing. Well, sort of unmodded, I am using OpenSP, but that doesn't affect playing the game. haven't tried your OpenSP mod except after trying the storyline one. not since re-installing. Let me give it whirl now and i'll let you know. thanks.

Edited by - richard7254 on 18-11-2003 06:37:47

Post Tue Nov 18, 2003 7:13 am

Thanks Chips, guess it was a corrupt file. Just bad timing that it happened when I activated your mod. First time I've had to re-install since the beginning of May, and I've run tons of mods. I like the sound of this one. Should be fun. Thanks again.

old time gamer from the days of pong on.

Post Tue Nov 18, 2003 7:44 am

just for a thought, the starflier in the vidclip can be replaced, just edit the npcships in m01a mission folder. i think, i just did this along time ago that i cannot remember the correct file.

Are you feeling lonely or just plain horny then Click Here!!! and you'll have lots of fun...

Post Tue Nov 18, 2003 11:03 am

Its a movie thingy i think, i looked into editing things like the scripts for thn files to be done too - but without any success. Think its a movie file, which means ya can't just plug in a new line without doing alot more

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