mess with the best die like the rest or be terminated from the shadows
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TEMP MOD FEEDBACK
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one crash so far after 36 hrs of play chip ill send you the server errors in your email to look at last one crashed it i think also in florida system on the planet booted me when leaving the planet florida sector 5e gate on left side off planet did it twice so there n the trade lane from there to boarder station realy choppy thats the only ones i found but i only played 2hrs so far talk to you later
mess with the best die like the rest or be terminated from the shadows
mess with the best die like the rest or be terminated from the shadows
i wont ban you was waiting for you to let me no what did it so i can figure out if its my end or the program if need be i can teleport you out
email me if you want that done k at [email protected]
mess with the best die like the rest or be terminated from the shadows
email me if you want that done k at [email protected]
mess with the best die like the rest or be terminated from the shadows
Hmm - maybe Omicron Theta just suffers from too much going on for the server to handle? I mean, i launch and to put it mildly there are hundreds of fighters around, and in three minutes there were 16 nomad fighters, a nomad battleship and about 20-30 bounty hunters and 20 Zoners. Now that is alot of fighters. It was reminicent of the storyline again - with lasers zinging all over the place!! Think i will tone it down a little - as it could just be too much load for the server to handle. IF not, i do think the nomads appear to often if nothing else. I got killed in my starflier.
I am not sure that the patch (1.1) or iron cross are remotely compatible with this mod, too much has changed. That might cause some probs - not sure. Also - the mod contains a no cd patch - so not sure why it was giving readout errors from the CD on the crash readout
I am not sure that the patch (1.1) or iron cross are remotely compatible with this mod, too much has changed. That might cause some probs - not sure. Also - the mod contains a no cd patch - so not sure why it was giving readout errors from the CD on the crash readout
I noticed 2 different players get booted by the patch on term0shad's server today for buying Rheinland Cap Ships. I am not sure why the patch would catch those and not the other Cap ships.
When the server crashed in theta the second time there was maybe a half dozen Zoner ships around the Freeport, and 4 NEUTRAL (white) Nomads. I am convinced that, that is the cause. The server didn't crash until I fired on them. In fact, it didn't crash until I hit one. Right about when he would have gone hostile is when it crashed.
That is a bit much when it comes to ships, I didn't see that, but I think "neutral nomads" is your culprit.
Edited by - Kirghiz on 16-11-2003 02:22:51
When the server crashed in theta the second time there was maybe a half dozen Zoner ships around the Freeport, and 4 NEUTRAL (white) Nomads. I am convinced that, that is the cause. The server didn't crash until I fired on them. In fact, it didn't crash until I hit one. Right about when he would have gone hostile is when it crashed.
That is a bit much when it comes to ships, I didn't see that, but I think "neutral nomads" is your culprit.
Edited by - Kirghiz on 16-11-2003 02:22:51
Thankyou. Still - the server should be unpatched for testing. I need to know what might cause crashes, not what it picks up as errors, as it might change some things and crash the server in a massive fit. Also - with the scope of people, there is nothing to let me know how many of them might be cheating as well - which could bring a server down. For all I really know it could be coincidence on the crash - ie, it crashed due to something else JUST as you shot.
Nomads will appear neutral after or during the accetiping of missions.
Nomads will appear neutral after or during the accetiping of missions.
I've had a couple more crashes mostly in Sigma 13 when thier are nomads in the area, the other was the same but in different sectors, nomads in the area and then it crashes. Only three times out of lots of encounters though. It was really cool once when I came out of the jumpgate thier was a Nomad Battleship on both side blasting away at me Is it possible to get Capital ships to be more agresive? because most of the time they just go right by, leaving me to fight the Nomads And I still can't get any names. I've been playing Multiplayer and the first missions are really long, until I can get better guns, but the increased mission pay makes it worth it, and it's fun having to work for the money.
Burn the land and boil the sea, you can't take the sky from me *Firefly*
Burn the land and boil the sea, you can't take the sky from me *Firefly*
Dammit - i never got crashes whilst doing the things - will have to look more into the systems files. This rings a bell of crashes i had a while ago in Rheinland (frankfurt to sig13 jumpgate to be precise). I removed lots of things, namely NPC ships of different types. If we can pick up a 'pattern' of crashes, it helps. The thing is, if its Nomads that cause crashes, then u wouldn't see any. They are all difficulty 19, and only have one loadout, so when you see one fighter, you see them all in effect. Same with gunboats and also battleships too!
i think it was the patch that crashed it ill check omicron theta n sigma tonight
found 2 things minor but might want to fix your call chip
gate in omicron theta 3/4 f/g no name goes to omicron alph 5/f no name
in omicron alpa if you lock on to planet cariner to dock you die you have to lock onto gate but be careful you can still die must fly straight on due to gate at wierd angle when you enter it left side ring you enter the planets orbit for a sec or 2 an you die every time you lanch due to angle 7 deaths n have to teleport my self out
mess with the best die like the rest or be terminated from the shadows
Edited by - term0shad on 16-11-2003 05:59:33
found 2 things minor but might want to fix your call chip
gate in omicron theta 3/4 f/g no name goes to omicron alph 5/f no name
in omicron alpa if you lock on to planet cariner to dock you die you have to lock onto gate but be careful you can still die must fly straight on due to gate at wierd angle when you enter it left side ring you enter the planets orbit for a sec or 2 an you die every time you lanch due to angle 7 deaths n have to teleport my self out
mess with the best die like the rest or be terminated from the shadows
Edited by - term0shad on 16-11-2003 05:59:33
ok for sure the prob with omicron theta is what you said chip to much stuff i sat there by the base watch them fight server crashed never shot or moved n i was the only person on the server at the time but boy that was a firer fight must of been atleast 50 fighters fighting at once then server crashed just to fly out it crashed twice with all the fighting go on at the time
n cap ships take for ever to dock with trade lanes 5 to 10 min you might thing to give them faster cruise engines instead of screwing with jump gates if that easyer your the one that makes the call chip n when you dock some times get stuck at station all you have to do is log out n in and you can do what ever then
n sigma 13 might be same prob but dont no for sure ill test it later but get the red comp in both system but that dont mean crap
mess with the best die like the rest or be terminated from the shadows
n cap ships take for ever to dock with trade lanes 5 to 10 min you might thing to give them faster cruise engines instead of screwing with jump gates if that easyer your the one that makes the call chip n when you dock some times get stuck at station all you have to do is log out n in and you can do what ever then
n sigma 13 might be same prob but dont no for sure ill test it later but get the red comp in both system but that dont mean crap
mess with the best die like the rest or be terminated from the shadows
Thanks Termoshad. Must move a docking ring further out then, will tone down the nomads in theta and do some other fiddling to the other systems! LoL
By the way, jumphole in omicron theta has always been there, its in the game already, hence why it has no name!
Edited by - Chips on 16-11-2003 13:05:19
By the way, jumphole in omicron theta has always been there, its in the game already, hence why it has no name!
Edited by - Chips on 16-11-2003 13:05:19
a list of new systems n how to get there would be helpful chip if you have that info handey so i can check them out for lag or crashes if any faster
n list of new ships n where they r so i can test them too make sure there not buggey
chip hide some stuff so you have to search for it in areas you would never go like in top corners n stuff where it would take you abit to find too if you can i always search a system out for stuff like that would be fun if you would but the rest seems fine so far
mess with the best die like the rest or be terminated from the shadows
Edited by - term0shad on 16-11-2003 21:35:10
Edited by - term0shad on 17-11-2003 03:19:21
n list of new ships n where they r so i can test them too make sure there not buggey
chip hide some stuff so you have to search for it in areas you would never go like in top corners n stuff where it would take you abit to find too if you can i always search a system out for stuff like that would be fun if you would but the rest seems fine so far
mess with the best die like the rest or be terminated from the shadows
Edited by - term0shad on 16-11-2003 21:35:10
Edited by - term0shad on 17-11-2003 03:19:21
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