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Free Worlds: A Star Wars TC Mod

Here you can announce your own Freelancer MOD and find information about the different available packages!

Post Tue Nov 04, 2003 1:46 pm

Free Worlds: A Star Wars TC Mod

Free Worlds: A Star Wars TC Mod

Now available for download at http://usa.assassinsden.com/
Also Visit http://www.free-worlds.com/

Please stop by and give your opinions!

Thanks

--BigBoy
Free Worlds Mod Team Member
www.free-worlds.com

Edited by - bakedpotato on 6/25/2004 8:04:17 PM

Post Tue Nov 04, 2003 4:37 pm

Well - i downloaded the mod, and it wouldn't activate. I found that the problem is that in the market_misc.ini file - the line for base = li01_12_base doesn't have a [Basegood part above it. This was in the actual file - i found this after FLMM found a fault corresponding with this file during activation, so i looked at your script to find the appropriate part to see what was wrong, and nothing was wrong, hence why i then jumped into the ini file instead. Just to let you know incase this is a problem with the version for DL. Basically - i dl'd it, then this happened on activation with FLMM V1.2.5 or whatever, but on correction it activates fine.
Chips

Post Tue Nov 04, 2003 4:40 pm

I also assume that this aint SP friendly due to the crash i had. So - what server do you have running for this? Might help if we knew where to play it. Nice stuff by the way - like the splash/menu screens!

Post Tue Nov 04, 2003 4:57 pm

Yeh it seems its only MP this mod works in since evrytime u try to load or start a new game it CTD all the time.
and yeh the start screens are cool,but we need to know where we can play this mod or if it works.

Post Tue Nov 04, 2003 4:58 pm

I had the same crash when I tried single player and with openspmod.

Is this mod mp only?

Post Tue Nov 04, 2003 5:00 pm

I also used FLMM 1.2 (no beta versions) so had no problems activating mod.

Post Tue Nov 04, 2003 5:09 pm

well i found a server which the mod works on,if u go down server list to the servers with F at beginning u can find one.

free world 1.5 server or along those lines.
i only been on it a few mins and i like it .

Post Tue Nov 04, 2003 6:03 pm

Erm :-

WOW + OMG = This mod!!!

Incredible attention to detail!! I am incredibly impressed to the mod team responsible to this!!

Erm - WOW, bye to social life for a while, bye to modding myself for a while - i retire!!!

Post Tue Nov 04, 2003 6:11 pm

Only one thing - some places read out with the infocards for the stations they are from in the game - ie one of the planets in the starting system has the canturbury station info in it - however - this is all in the file of:

Infocardmap.ini which is inside the interface folder.

Basically - the first lot of numbers as below are the initial IDS info number,
the second load of numbers is the SECOND ids info part - which gives the readouts when zoomed in on the map. Change them and it will be perfection!
[InfocardMapTable
Map = 65537, 65538
Map = 65539, 65540
Map = 65541, 65542
Map = 65543, 65544
Map = 65545, 65546


*edit*

Sorry - it could also do with more missions in the starting system at least. There was only me and disturbed on the server, and he was in Bespin instead of corsucont with me, yet the station i went to with my new character couldn't get a mission as too many players were accessing the boards. Think you need to plug a ton of missions vignettes into that system for peeps as there aint many right now!


Edited by - chips on 04-11-2003 18:26:14

Post Tue Nov 04, 2003 10:59 pm

The mod Is MP only, and can be played in 24/7 UK SERVER and a North American server I can't recall now.

FLMM 1.2 beta 5 causes the mod to fail during decompression, so use 1.2, no beta. Since the mod is not compatible with any other (theoretically), this shall be no problem.

"Uh...had a slight weapons malfunction. But, uh, everything's perfectly all right now. We're fine. We're all fine here, now, thank you. How are you?"

Post Tue Nov 04, 2003 11:12 pm

Erm - i got the mod working with FLMM V1.2.5 without any probs, but i haven't left corsucont system yet

Post Wed Nov 05, 2003 12:25 am

MP only? Wish they said that before or put a notice about it on site or in the readme. Normally I like to play a mod in OPENSP since I do not play online freelancer at all. (most of my online time is either work related or SWG)

Post Wed Nov 05, 2003 1:37 pm

Thanks for the tip, Chips!

We had a snag with our script file. None of the mod team was using the latest FLMM and we had no idea that there would be a conflict.

There is a v1.52 release that fixes that problem. But if v1.51 is working for you you don't have to upgrade.

--BigBoy
Free Worlds Mod Team Member
www.free-worlds.com


Edited by - bigboy77 on 05-11-2003 13:38:51

Edited by - bigboy77 on 05-11-2003 13:42:09

Post Wed Nov 05, 2003 5:03 pm

It still crashes in SP!

Post Wed Nov 05, 2003 5:50 pm

its not for SP dummy

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