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Any suggestions?

Here you can announce your own Freelancer MOD and find information about the different available packages!

Post Mon Oct 06, 2003 8:42 am

Any suggestions?

Hello. I am currently working on a simple modification the goal of which is to improve some of the visual elements of FL. At the moment, I have altered the colouration of the jumpgate sequence, altered the puny weapon effects of the "Justice Mk I", as well as swapped around some of the engine effects. Are there any suggestions as to any other effects anyone would like to see present? I'll do what I can to implement them. At the moment, I am toying with the textures of the default FL ships, and attempting to make them a little more pleasing to the eye.

Oghma.

Post Mon Oct 06, 2003 9:31 am

The ability to change model skins? Like from normal color into transparent see thru? Like a Predator Cloak. Not like the other Cloak Mods when yo ship vanishes. I mean ..

A see thru, transparent model skin, blending with the surrounding?

Post Tue Oct 07, 2003 12:05 am

Mmm, intriguing. Theoretically, increasing the Alpha channel on a skin MAY allow the ship to be somewhat transparent. The problem would be however, how to link such an effect to a ship add-on eg. a cloaking device. Additionally, I would assume that if this could be done it would already be available especially with talented individuals like those involved in "Starfyre Studios" around the community. I'll play around with the alpha when I get this damn .CMP file/texture prob. fixed. No promises though .

Thank you for your contribution.

Oghma.

Post Tue Oct 07, 2003 3:35 pm

I have been working on invisible ship idea modifying textures is easy.

Here is an example-Click Here

These next bits of info are taken from other posts(not my work)

in your ship's mat file
at material library parent node
place three nodes under your glass node namely Dc, Oc, and Type respectively.

-material library
/-glass
/-Dc (float array)
/-Oc (float array)
/-Type (String)

in Dc use float array and type this
0.400000
0.443137
0.415686
0.000000

in 0c use float array and type this
0.800000
0.000000

in Type use String and type DcDtOcOt

Note: glass is my ship's id for my glass canopy. look for your glass id and replace all data with the above.

I tested it in my ship and alas i can see my pilot... that is if you have an HpPilot in your ship's cmp file and located at the cockpit.

-----------------------------------------------------------------------------------------
OK
Look in ku_playerships.mat -> material library -> K_glass
there are three nodes Dc; Oc; Type

Dc -> The Color
0.227451
0.172549
0.098039
0.000000
I Think the first three are RGB ( 58;44;25 )
(divide your Colorvalues with 255)
e.g. RGB 0;64;123
0.000000
0.250980
0.482352
0.000000

Oc -> Tranperency

0.800000 -> 0.700000 is more tranparent
0.000000





Edited by - sodrak on 07-10-2003 17:10:55

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