I have been working on invisible ship idea modifying textures is easy.
Here is an example-
Click Here
These next bits of info are taken from other posts(not my work)
in your ship's mat file
at material library parent node
place three nodes under your glass node namely Dc, Oc, and Type respectively.
-material library
/-glass
/-Dc (float array)
/-Oc (float array)
/-Type (String)
in Dc use float array and type this
0.400000
0.443137
0.415686
0.000000
in 0c use float array and type this
0.800000
0.000000
in Type use String and type DcDtOcOt
Note: glass is my ship's id for my glass canopy. look for your glass id and replace all data with the above.
I tested it in my ship and alas i can see my pilot... that is if you have an HpPilot in your ship's cmp file and located at the cockpit.
-----------------------------------------------------------------------------------------
OK
Look in ku_playerships.mat -> material library -> K_glass
there are three nodes Dc; Oc; Type
Dc -> The Color
0.227451
0.172549
0.098039
0.000000
I Think the first three are RGB ( 58;44;25 )
(divide your Colorvalues with 255)
e.g. RGB 0;64;123
0.000000
0.250980
0.482352
0.000000
Oc -> Tranperency
0.800000 -> 0.700000 is more tranparent
0.000000
Edited by - sodrak on 07-10-2003 17:10:55