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New systems with their own story.

Here you can announce your own Freelancer MOD and find information about the different available packages!

Post Thu Oct 02, 2003 9:22 am

New systems with their own story.

I was planning to make some new systems with their own stories, a 'game in the game' for Freelancer. The first was The Pinball, a system with a messed jumphole connections where you have to find your way through it. I have some ideas for other like this, but since feedback for the Pinball is low, I don't know if anyone is interested in playing explorer's stuff rather than killing NPC's in great battles with *. (* -put whatever you want to kill here). I'm rather tired with all this 'search and destroy' missions. This is rather a SP concept, for MP more to kill will be better.

So, anyone want to solve riddles and explore new mysterious worlds?
Or maybe you want new Massive Addon with 200 new ships, 50 new systems and nothing interesting inside?

To play The Pinball get this, you will know what I mean here...

Tygrys


Edited by - Tygrys on 02-10-2003 14:42:22

Post Thu Oct 02, 2003 11:50 am

Personally I hope you go on with mods for explorers and discoveries. Of course it's fun to meet challenging NPC's, but most of the thrill I find in flying through unknown spaces, discovering enigmatic stations, chasing for mysterical clues or facing dangerous jobs.
For an example: I really like in Hostile Universe the Hyperspace, Lost Legends, the search for lost passengers and so on. Even in HU you hardly find challenging missions/jobs or NPC enemies as soon as you can afford a level 10-ship (ok Starfury against Lvl 19-Corsairs IS fun - sometimes ...). But the (intellectual) challenge for solving mysteries and riddles remains.
So please keep up your good work. FL is more than an ego-shooter in outer space.

Post Wed Nov 19, 2003 5:22 am

tygrys, you did massive add-on, right? how about digging into some of the added systems and tweaking the missions? haveing some go from one add on to another? like getting the first few clues/discoveries/battles in galapagus to finding the solution in helios?
I have yet to do the pinball mod, lvling up in chips sp mod first.
If you do go back and tinker w/ MA, have you looked at the re-painting the GSM mod does to FL? I personally find it georgeous. the new special effects are pretty darn cool too.
A new MA with a new painting and complicated mission interaction....HELL YES!
how's that for feedback!
thanks for all your efforts to date. please keep it up.

Juni's got back! and I wanna wear it as a hat!

Post Wed Nov 19, 2003 1:53 pm

Me and Massive Addon - yes and no. I do have compiled many mods and released as a FMA, but I was trying not to do anything to the mods - just minor changes to make them compatible. It was a idea of FMA to be a compilation of mods, not a mod by itself. Others do Rebalance, TNG or WTS for that. By that rule I should not change mods included in FMA. I have made a good system (the best system mod for FL IMHO) The Pinball by myself and found that very exciting but time consuming job. I have ideas like that for two new ones I but have no time to do that now. It will be more hard with all systems included in FMA.




Tygrys

Post Thu Nov 20, 2003 1:00 am

tygrys, after I get more educated in modding, would you mind if I dug around in FMA? add missions, complete bases, npc's etc? maybe add pinball to it with your help and blessing? could I do that as, like you said, it involves other peoples mods?

Juni's got back! and I wanna wear it as a hat!

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