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Alternate Universe Strategy Mod

Here you can announce your own Freelancer MOD and find information about the different available packages!

Post Fri Sep 19, 2003 9:06 am

Alternate Universe Strategy Mod

FREELANCER
ALTERNATE UNIVERSE MOD
OVERVIEW AND CONCEPT

Premise

The basic idea for the mod is Freelancer meets Civilization, with a little Risk thrown in. The mod will be played in two interfaces. The tactical interface will be the actual Freelancer game with extensive modifications. The strategic interface will be sector maps in the nations' individual forums along with information about industrial production, scientific research and military strength.

The mod is set in the time just after the sleeper ships arrive in Sirius. For the purposes of this mod we will assume all the sleeper ships arrive at roughly the same time. The map of Sirius will be completely reworked to provide more strategic possibilities and equal opportunities for growth. Each nation will start roughly equidistant from each other in their home systems with very few bases. It will be up to the nations to explore and expand in the manner they see fit. A nation can focus on military, scientific or industrial development, or a balance of all three.

Obviously, this is a very ambitious and original mod idea. We will not make these concepts work as an integrated game system without much hard work and careful planning. It will take a top-notch team of modders and coders combined with strong leadership to make this mod a reality. The key, I think, is to measure twice and cut once - to waste as little energy and time as possible by carefully planning and thinking ahead. Properly executed, this mod would be nothing less than a revolution in the Freelancer community and, more important, a hell of a lot of fun to play. There is far too much in the basic concept idea to really do it justice here. I tried posting the whole document, but it wouldn't post because of it's size.


FEATURES:

-Totally new map
-All default ships rebalanced and new ones added to balance national fleets
-All default weapons rebalanced and new ones added to balance national fleets
-Strategic commodities production and trade
-The ability to expand territorial holdings and improve current territories
-Bases that serve a purpose directly related to the game
-Upgradable bases
-New base types with new functions
-Spying and exploration missions
-Many, many more


We are looking for people who are interested in being a part of this effort and have the skills, the time and the ability to work professionally as part of a team. We also welcome ideas and suggestions from the community.

Here's the link to our forum.


Kaiten

Better to remain silent and be thought a fool, than to speak and remove any doubt.

Edited by - Kaiten on 19-09-2003 10:08:05

Edited by - Kaiten on 19-09-2003 10:09:25

Post Fri Sep 19, 2003 4:26 pm

Wow!!

Sounds good, but are you sure that this is going to be possible?

what I read in your forum seems all a VERY GOOD idea, but I don't see it possible

Post Sat Sep 20, 2003 12:21 am

The impossible parts are played in the forum, basically. I guess I need to somehow make that more clear to readers.

The mod will require weekly updates, but they won't be that extensive. I envision a new update being released on most Monday mornings. It would be a simple matter of adding a few new bases each week and the patrols and missions, mostly. The bases would take a week or two for construction in the game.

In other words, let's say Kusari discovers a new gas field in a neighboring system. That Friday they tell an admin they are moving a cap ship there and a construction ship and are building a mining base and three gas miners. Well, the next update would be released that Monday and would include the construction ship where the mining station is to be built. The cap ship would probably be nearby. The players would tell the admin where they are located in the system and would also decide where the patrols from the capship are. The admins would mod this in. Then, a week or two later, the mining station would be complete and it would be modded in with it's accompanying miners.

The main thing that could go south is with the admin/modding staff. If they don't do the weekly updates, the game is screwed up.

Kaiten

Post Sat Sep 20, 2003 8:04 am

oh I get it now!!

Well, this is certainly a kool idea and I think it will 100% increase Role-Playing!!

Can I help with the systems?

Look below, they are my half done works of art lately

pleease?

Post Sat Sep 20, 2003 3:48 pm

You certainly do nice work and we need help. I'll catch you on MSN and we can talk it over some.

Kaiten

Better to remain silent and be thought a fool, than to speak and remove any doubt.

Post Sat Sep 20, 2003 4:37 pm

hehehe

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