Important MessageYou are browsing the archived Lancers Reactor forums. You cannot register or login. |
Huge expansion X-Lancer, a total new sirius
Here you can announce your own Freelancer MOD and find information about the different available packages!
59 posts
• Page 4 of 4 • 1, 2, 3, 4
I have some ships for the zetas to fly. One light fighter and one heavy fighter. One is the (Defualt Name) StarTracker MKII and the other (STAYS THE SAME NAME) Dagger Prototype. Now only if i can figure out how to put new ships into the ShipArch.ini...anyone wana halp me on how to determine how to put in the ids_number = ?. Also i cant figure out this GunOrintate thing 4 MilkShape. So i cant put in any guns for and damn ship of mine cuz i cant figure out how to make new hardpoints :'(
I haven't decided if you're worth of my easter egg yet :p
I still need to know about those maps... are we doing this to an exactish replica of each system or winging it?
Once again if you want me to develop some of the bases/landmarks then tell me which ones ur troubled by and I'll have a go. Then you'll be able to just copy the code into your Xenon1.ini (or wherever) file... remember to position them
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
having infiltrated so many government installations I am now availble in your local store
I still need to know about those maps... are we doing this to an exactish replica of each system or winging it?
Once again if you want me to develop some of the bases/landmarks then tell me which ones ur troubled by and I'll have a go. Then you'll be able to just copy the code into your Xenon1.ini (or wherever) file... remember to position them
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
having infiltrated so many government installations I am now availble in your local store
We are doing a kind of Winging it. I've got details on what bases there are (I've put new ones in myself). The systems don't actually look anything like the real thing, but to do that, we'd be on this for AGES!!!!
Born 2 Wild, I have a question, how do you add gunz to bases??
By the way, I've sent the Teaser to Lancers Reactor. Shouldn't be long!!!!
The ones who have havn't...
The ones who don't do...
Kendo_THM
Starfyre Studios Public Liason
Modder/Systems Editor
Born 2 Wild, I have a question, how do you add gunz to bases??
By the way, I've sent the Teaser to Lancers Reactor. Shouldn't be long!!!!
The ones who have havn't...
The ones who don't do...
Kendo_THM
Starfyre Studios Public Liason
Modder/Systems Editor
Well, What I catually did, was:
I got the original splash screens, made my pic in PSP 7 and cut the picture out and into the other pictures, resizing them to fit!!
I changed it again as well.
Oh and an update: The Teaser Patch is nearly finished.
A New System, bug fixes and A new Menu Background!!!!
The ones who have havn't...
The ones who don't do...
Kendo_THM
Starfyre Studios Public Liason
X-Lancer Project Leader
I got the original splash screens, made my pic in PSP 7 and cut the picture out and into the other pictures, resizing them to fit!!
I changed it again as well.
Oh and an update: The Teaser Patch is nearly finished.
A New System, bug fixes and A new Menu Background!!!!
The ones who have havn't...
The ones who don't do...
Kendo_THM
Starfyre Studios Public Liason
X-Lancer Project Leader
Is there any way you can make a lot of hidden wrecks/treasure to be found, i LOVED the exploring aspect, but it was all over too quickly really. Anyway, hope this can be implemented. Mucho respect
Why are you looking at my arse? Ah, I see, afraid to look me in the eye. Very wise choice. And your last............
Why are you looking at my arse? Ah, I see, afraid to look me in the eye. Very wise choice. And your last............
Well, thats ok buckaroo.
We are investigating the Story Thing KIDD1A, but it seems that we need the Source Code for that, and we don't have that (unfortunatly)!!
I have allready started on making Clan Modules for the mod (Rey gave me permission so if anyone asks...). Basically, you can choose if you want to be a pirate, military etc... and start off asa one with such a rep with them and so on.
I'm your Helping Hand
Kendo_THM
X-Lancer Project Leader
TNG Public Liason
We are investigating the Story Thing KIDD1A, but it seems that we need the Source Code for that, and we don't have that (unfortunatly)!!
I have allready started on making Clan Modules for the mod (Rey gave me permission so if anyone asks...). Basically, you can choose if you want to be a pirate, military etc... and start off asa one with such a rep with them and so on.
I'm your Helping Hand
Kendo_THM
X-Lancer Project Leader
TNG Public Liason
59 posts
• Page 4 of 4 • 1, 2, 3, 4
Return to Freelancer MOD Announcement Forum