Hello guys.
I haven't been using freelancer for long and i am helping a mate get some of his ideas into model form and into the game.
I have been low polygon modelling for a while now and have lots of experience modelling.
I actually came across the thread while looking for any info about adding bases to the game.
I am a fan of Warhammer 40k and have been making some high polygon models of different things one of them being an Imperial Battlecruiser.
I also decided to reduce the polygons and puy it in the game Edge of Chaos as i have made loads of Babylon 5 models for Independence War 1 and some for EOC.
The only thing was tah ttexturing this beast would have been a small problem as EOC doesn't use UV mapping and is not capable of using repetative textures.
Now i get Freelancer and see that this would be easier to texture for freelancer and stated reducing the polygons even more as the whole model (EOC version) is about 30,000 polygons so i need to get it down by quite a bit.
Anyway, i haven't been able to do anything with the model as it is on another computer with no monitor (using my laptop for this) and won't be getting another for a few weeks.
Along with work (work a system where i am away for 3 weeks and then home for 3 weeks, going away on monday to finish of my 3 week stint) and other commitments i will see about doing this model for Freelancer but may need help as we would have to create new weapons specifically for it and i don't know how to do that juts now.
Anyway there are images of the high polygon model and the EOC version (untextured) at my website under Warhammer 40k models.
http://www.simon97.btinternet.co.uk/
If i don't answer any questions etc then it will be because i am at work.
Thanks.