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Hostile Universe V6 Released

Here you can announce your own Freelancer MOD and find information about the different available packages!

Post Wed Jun 11, 2003 8:23 pm

Hostile Universe V6 Released

Hello all.

Hostile Universe V6 has been released and is available from Respawn.

I have included a section in the doc that clearly states which parts i am willing to share. Please remember to give credit where its due if you use parts of HU or anybody elses mod.

Failure to read the doc and understand my conditions for sharing stuff will result in my requesting that you remove my work from your mod.

To the guys who are in REGULAR contact with me via email on subjects ranging from new docking systems to problem solving in their own mods. Your welcome to use most of HU, I think we have a understanding between us now and a level trust.

Just check with me before adding anything that looks like a feature Im building up. Some items are there to make HU look and feel different from your mods. I want to maintain that unique feel in those areas. If you like and idea and want to use it, email me and i'll help you customise the idea so our mods and mine don't start looking and feeling the same. As is happening with lots of other mods right now.

I will be adding the Starfury as a starter ship for Multiplayer. I am considering giving it a Noobie Skin so new players do not get picked on as much by accident online. Your thoughts on this are welcome. I'll be in touch with you guys about the mat file if and when i create it.

Giskard

Post Fri Jun 13, 2003 3:13 am

When playing Hostile V6 & doing a mission to capture an escape pod,the game crashes back to desktop when trying to beam in the pod.Tried several missions same result.CAN YOU FIX.Thanks

Post Fri Jun 13, 2003 5:58 pm

Hi, Maybe, and I am talking Hypotheticly, but maybe It would be cool to add Wingmen? You know, like having Sheridan as you're Co-Pilot or Lev Arris?

Thx, Ghost

Post Sun Jun 15, 2003 5:26 pm

I've not seen an escapepod mission yet but i have had other missions that tractor in goods and they work ok. I have not actually changed the escape pod stuff so this could be an install issue. I will look out for missions based on escape pods and see if i can duplicate the problem and thus fix it.

Thanks for letting me know.

Wingmen:

Yes that would be cool. I agree. Not sure if its possible but i can try.

Giskard

Post Mon Jun 16, 2003 4:31 am

yeah wingmen would be cool, maybe make them hireable at a bar or something?

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