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Star Wars Ships

Here you can announce your own Freelancer MOD and find information about the different available packages!

Post Mon Jun 02, 2003 12:40 am

Just stumbled across this site a few days ago, and just saw this thread today. I've actually started on a Star Wars TC, I could use some help if anyone is interested.

**EDIT**
Help would include modelers(perferably the one(s) who have made some of the ships already out on this site), scripters, etc. Email me or just reply here, I'll keep checking.
**/EDIT**

Edited by - Skacore on 02-06-2003 01:44:11

Post Mon Jun 02, 2003 4:47 am

hey skacore,

have you tryed this site:


Free Worlds Star Wars TC

Post Tue Jun 03, 2003 1:32 am

lol I wasn't suggesting piloting an ISD or indeed a VIc, although the Vic has a stack of concussion missles, could u imagine releasing (from memory) 80'odd missles in one volley! Think of the expense of re-fitting the ship!

Post Tue Jun 10, 2003 8:59 pm

One point that bears mentioning:

due to current code constraints the maximum number of weapons that any give ship can controll is around 70 or 80... I don't remember exactly... you could ask Reynen. found that out with the BS.

P/-/3@R D@ D@\/\/G F00lZ

Check out what I'm doing for Reynen's Mod @ my website!

Post Tue Jun 10, 2003 11:49 pm

ah seeing progress is sooo sweet....

but is it possible to add weapons WITHOUT the weaponmodel ?

the x-wing looks quite ugly with the cutted down weaponwingtips

and the tie-like ships havent the original wingtip-positioned guns
so they are firing THROUGH their own solarpanels

if a tc or mod is done this schould be thought of

greetings
Vera Lynn

"we will meet again, some sunny day"

Post Wed Jun 11, 2003 3:54 am

I think all you have to do is either not reference a model in the weapon code... or there may be some invisible weapons.... look at some of the wepaon platform stuff... and the REAL nomad guns.

P/-/3@R D@ D@\/\/G F00lZ

Check out what I'm doing for Reynen's Mod @ my website!

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