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** MOD PACK ** Reynen''s Cleint / Server Ship & Equipmen

Here you can announce your own Freelancer MOD and find information about the different available packages!

Post Wed Apr 16, 2003 2:11 am

Aye there are about 6 or 7 different variations I think. Sorry bob, didn't mean to seem like I was angry, I wasn't, just felt foolish hehe.

Concering the speed for impulse it looks like this, yes already knew about the speed

max_force = 50000
linear_drag = 250

Impulse = 200

For 100 simply change drag to 500

This only applies to impuse speed though....although ...hmm let me try something, i'll get back to you..

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NM on the docking fixture it has the animation which makes big ships get stuck.

Part of the Freelancer SDK Team
http://www.homebs.com/flsdk/
Tutorials, Utilties, Mods, and much more.

Edited by - Reynen on 16-04-2003 03:35:08

Post Wed Apr 16, 2003 2:19 am

I love the sound of progress! I am getting excited to play the next release! It sounds like the NPC's will have 10k shields per level! So do NPC's max out at level 10 or do they go to level 38...? Hrrrmm.

Those new weapons, the Promethius and Diamonbacks etc, how 'advanced' are they for the game? Are they begginning type level weapons, or stronger weapons relative to the other original weapons?

If I/we cannot buy different weapons, can you increase the chance weapons (lasers/torpedos/turrets/missels etc.) will drop from NPC's...?

See Reynen.
See Reynen work.
Work Reynen, work!

Post Wed Apr 16, 2003 2:34 am

NM about the docking fixture. Will ahve to stick with the rings. The fixture has the cinematic that you get stuck in with the BS. Looks likes rings is the only way to go.

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Hehe the max shields a ship will have is 100K for fighters and 250K for freighters.

The prometheus, Diamond back, and archangel are some of the best weapons in the game, I just made them stronger

I can't really effect the drop rate becuase I haven't found what determines that yet here are a list of GOOD weapons that drop off NPC's.

"ONYX"
"BLOODSTONE"
"JADE"
"IRON HAMMER"
"SILVER FIRE"
"GOLDEN BLADE"
"BLUE BLAZE"
"DARK BLOSSOM"
"WILD FIRE"
"THOR'S HAMMER"
"GUARDIAN"
"CERBERUS"

I also have some "special" shields and engines that are drop only. I am still tweaking all the drops. I don't want to give away all the secrets Not all the drops are also in yet. They will be soon though. I had to take a bunch out to test the new NPC loadout first.

Part of the Freelancer SDK Team
http://www.homebs.com/flsdk/
Tutorials, Utilties, Mods, and much more.

Post Wed Apr 16, 2003 2:55 am

just a suggestion, but why not add some stuff to Alaska? You could make the Juneau Shipyard dockable, and add in Nomads out in the wastes... Heck, ya could even add bases like for the order or something... Ya can dock at the prison station, but it's black with just a launch icon...

P/-/3@R D@ D@\/\/G F00lZ

Edited by - BobTheDog on 16-04-2003 03:58:01

Post Wed Apr 16, 2003 3:09 am

Aight, rings it is.

Aight aight. Sounds good, so the hardest ship I will have to fight will be like all the ships in version 1.6, sounds good, those ships were burly.

So, the promethius and diamond back are among the best weapons. You are able to buy these weapons right from the start, and many of them from that $50,000 mission. This makes all the other weapons that came with the game completely useless right from the beginning, so now you only have a few weapons that are worth your time for the entire game... Is that the way you really want it? I was hoping the new weapons would be some weak, some middle, and some strong weapons, among all the original weapons so it just added to the original weapon atmosphere, but it seems like you just started from the top and made a few slightly higher... maybe make that first mission give you $20,000 so you can still buy the freighter or the fighter with a few weapons, but how about return to the small to medium variety of weapons for sale, and leave the big weapons for dropping only (including the promethius and diamond back...), maybe even return them to their original damages, because it may seem like you increased their damage to try and counteract the 100,000 NPC shields, but now since that is being dropped (maybe closer to normal and balanced), maybe we can return to the more normal variant weapons system (with your new weapons of course to be found, and they should be found if they are top scale weapons).

Well, we can leave the drop rate as it is... as long as the other things get straightened out.

All those weapons sound really cool and I look forward to seeing them, but it feels like I don't have a use for all those other probabaly cool weapons that came with the game that could just add to the variety in your mod.

Cool, neat new drops are always fun!

And I know its your mod, so make it the way you want it, because it is going great.

Post Wed Apr 16, 2003 3:09 am

I dunno why, but on my nav map, I just noticed that all the docking ring pictures are huge. and if I zoom in, they get even bigger... probably just some random thing, but I thought ya might wanna know.

P/-/3@R D@ D@\/\/G F00lZ

Post Wed Apr 16, 2003 4:04 am

Phroot:

Well as I said I am still workin on all the drops. If I went back to the original damages no one would be killing anything. In the regular game the max player shield is ONLY 11,000. In here it is still a max of 10K. Even the best weapons in the regular games would be hard to take that shield down.

I wanted to up the stakes that why I made stuff higher.

Also if I went down on damages you would be having 20 min dog fights...I thought you wanted to avoid that?

Right now I'm just trying to get the foundation set. As someone else said, there isn't a real point to MP in FL unless you have PVP. There is no "quest" i can make that will keep it interesting. I can try and add more random quest, but will that really keep people interested?

What will motivate people will be seeing a high level player with a "god like" battleship and want one of their own. I am thinking of raising the cost from 2.5 Mill to 5 or 10 mill. That will take some work. You don't see much action because not alot of people are online at once. If I could get 15-20 people on the server at once you would see the true potential of my mod come to life

Yes it is geared for NP, PVP, but I also wanted to spice up SP also. Hope that clears up some of my reasoning.

Once I am able to get the ramdom player and station missions in this will get alot more interesting. Just have to figure out how. If there is a mission writer out there I could use some help. Also could use some help making systems etc...if I had more help I could do alot more with this mod.

-------------------------------------------------------------------------------

Bob:

Not sure why it would be doing that, I'll look into it.

Part of the Freelancer SDK Team
http://www.homebs.com/flsdk/
Tutorials, Utilties, Mods, and much more.

Post Wed Apr 16, 2003 4:30 am

I am creating another thread for Ver 2.0 BETA, please use that for all 2.0 BETA discussion.

Part of the Freelancer SDK Team
http://www.homebs.com/flsdk/
Tutorials, Utilties, Mods, and much more.

Edited by - Reynen on 16-04-2003 05:47:56

Post Wed Apr 16, 2003 4:44 am

I see where you are going with the mod, which is definetly cool.

I am more of a single player kind of player... I will most likely get into MP when I finish the single player game, so I will see the multi-player aspect of it then, and most likely love it.

Could you have a Reynen *light* version then, that would incorporate most of the cool stuff in your mod, without affecting the purchasing and shield and armour ratings...? These are the things I loved for SP that were in your mod:

1) Unlocking of the gates.
2) The ability to put any type of weapon on any ship, no matter what class it was.
3) The improved NPC fighter's AI.
4) Your new weapons and ships, even the ones from the other mods. (maybe have your new weapons drop instead of being buyable? These new weapons may be too strong for the original shield setup... and possibly make some armour adjustments so they balance with the original ships some?)
5) Any new systems, drops, and random missions you may/already have added.
6) The ability to buy and use battleships. (be able to buy battleships when you get to the highest level?)
7) Being able to kill other space stations... however, this isn't to good for SP if they do not come back.

I don't know how hard it would be to release this light version, but it would be practically like an addon to the single and multiplayer expierence without really changing the base gameplay. The code and work is all there, it would just be cutting out some parts etc. This is just a suggestion... but I really think it would be uber-cool to have this for more a single player/original expansion, and the other for MP expirence...

Post Wed Apr 16, 2003 4:46 am

Reynen,
It would be really cool if there was a way to create your own faction. Even cooler would be to buy a station, this would allow for a lot more customizability and then you could really gear up a faction...best for pvp.
What do you think?

Post Wed Apr 16, 2003 4:52 am

Phroot:

Excellent Idea, I plan to do this, but I need to get the enitre thing created first then I can cut out alot of the stuff and use teh original weapons and equipment from freelancer.

I promise you I will make a light version, just let me complete 2.0 then I can do it.

------------------------------------------------------------------------------------------

Knight:

Again excellent idea. I wish I knew how to do it Where you buy a base? From a base? hehe. I have no idea how to implment that.

I don't think creating a new faction would be really possible, that would get real complicated real fast.

No more post about BETA 2.0 in here k, trying to keep this strictly for 1.6 now Made a thread specfically for 2.0 beta.

Part of the Freelancer SDK Team
http://www.homebs.com/flsdk/
Tutorials, Utilties, Mods, and much more.

Edited by - Reynen on 16-04-2003 05:56:19

Post Wed Apr 16, 2003 5:08 am

Hey Reynen;

If you keep this sh*t up, you're going to force me to try 2.0!

Why bother buying a base or what ever for a new faction when you've got BS's? Just anchor that sucker in a dark corner of space some where and go to work.

Just a thought...lol

Keep up the good (cool) work!



The Fangman

Post Wed Apr 16, 2003 5:39 am

A suggestion for MP.

You could make a console message whenever a base is attacked by players. This way, everyone in the server will know that a base is in danger and if they want to help defending/ attacking it. Adds to the experience. Or you could make a message come out in system only. That however depends on how many players in the server thus making it highly impossible that there are players in the same system as the base that is being attacked on.

The console message could look like this:
"Alert, alert! This is Newark station and we are under attack! Any ships able to respond to this distress signal please do so! If you help us you will be paid 70,000 creds!"
or something lidat anyway.

-on people arguing that the enemies are now hard. Well, that's the whole point ain't it? Enemies have an aim and it is to kill you so it would not be prudent if they just threw stones at your shields to get the job done. On another note, it would be a lot better to make all stations sell something because right now because everytime I come to a station I will buy shield batteries and nanobots. There are some stations that doesn't sell anything in SP and maybe in MP too since they are the same like Shikaku station and The Outcast base in Dublin to name a few that I have encountered not selling anything. This was in 1.6, haven't gone that far yet in beta2. Since now the dogfights and battles are harder, shield batteries and nanobots are gonna be sold like hot cakes from every station.

BTW, is there a way to escape those starting cineatics in SP????

Edited by - RaDiAtIoN on 16-04-2003 14:38:40

Post Wed Apr 16, 2003 8:23 pm

Radiation:

Ohhhh excellent idea about the console, I like that! Now I just have to figure out how to do it! LOL. Not sure how to make a reward from a station requesting help either. I'll take a good look at the mission section.

Hmm wasn't aware of certain stations not selling anyting. I will look into the two stations you mentioned. I thought I got every station in the game.

If you want skip the opening game cimatics do this in freelancer .ini in the EXE dir. put a ; in front of the movie files, like this.

[Startup
;movie_file = movies\MGS_Logo_Final.wmv
;movie_file = movies\DA_Logo_Final.wmv
;movie_file = movies\FL_Intro.wmv

Reynen

Part of the Freelancer SDK Team
http://www.homebs.com/flsdk/
Tutorials, Utilties, Mods, and much more.

Post Thu Apr 17, 2003 1:57 am

Oh I am aware on how to cancel those cinematics. What I am asking is the first few cinematics in SP. The one where they show Freeport being exploded, meeting Juni for the first time and getting your ship; those cinematics can't be skipped by pressing ESC.

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