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Wing Commander Privateer X Mod

Here you can announce your own Freelancer MOD and find information about the different available packages!

Post Mon Mar 31, 2003 12:39 pm

ACK
How on earth did I miss this thread before ???
oh welps ne'er mind.. I'm in if ya want me

some thoughts
the Universe.ini is specified in the freelancer.ini file, could we swap that out in some way to be able to change between universes?
It would seem that the little 'LOADING' flash when in a jumphole is the reading of the destination ini file (?) if so could we not swap 'unverses' in the same way...
hmm

- All we see or seem, is but a dream within a dream. -

Post Mon Mar 31, 2003 10:57 pm

I would be willing to donate a few models for this.

I'm currently working on a valkyrie mk2 model:

http://satannum.homestead.com/files/valkyrie.zip (turntable vid, requires divx)

Post Tue Apr 01, 2003 2:52 am

Nice to see the support. Since we can't really change the models much yet, I'm going to make out a stat table that (hopefully) makes certain ships more remiscent of Privateer ones. Here's the sheet:

---

Starflier > Talon
Startracker > Tarsus
Patriot > Stilleto
Defender > Gladius
Rhino > Broadsword
Anubis > Excalibur (SUPERSPECIALSHIP!!!)

Barracuda > Demon
Hammerhead > Orion

Eagle > Centurion

Dagger > Salthi
Stilleto > Dralthi
Sabre > Gothri

Clydesdale > Galaxy

Dromedary > Drayman

Post Tue Apr 01, 2003 3:02 am

Those are some sweet ships. I can't wait for this mod. Privateer rocked.

Post Tue Apr 01, 2003 3:25 am

You forgot, Dragon > all

God I loved that ship....

Personally I loved the WC Series. I think tho the game should be set during WC3 era for the most flexibility in story/ships etc.

Post Tue Apr 01, 2003 4:42 am

Well, technically Privateer IS set during the WCIII era, the events happening simultaniously. And until we can mod weapons and cloaking devices to a greater degree, a Dragon is kind of out of the question <G> There's certainly room for it though.

Keep in mind we can barely even do MODELS now, and the ships I've set myself up to do are a project in themselves - let's not get overwhelmed here. <G>

---

Confed
Confederation ships are generally fast, well-armed, and well-shielded, but suffer from weaker hulls as ore of lower and lower quality is used on the production line. Like any warship, they lack substantial cargo capacity.

Civillian
The basic civillian and mercenary starfighter is well-armed but possesses only mediocre shielding. They are designed to punch through opposition and retreat instead of dogfighting. Higher echelon ships use tungsten alloys, allowing for stronger hulls. As most civillians are traders, both legit and otherwise, even the cheapest offering has substantially more cargo space than typical military craft.

Kilrathi
Kilrathi(pirate) Kilrathi ships have the highest number of high level guns, which they trade at the cost of decreased cargo space (Kilrathi fighters are built for fighting, not ferrying work) and shield strength (the highest shield strength any Kilrathi fighter can attain is Level 6). On the plus side, they are more maneuverable than their counterparts and cheaper than an Excalibur or Orion.

Confed BlackOps
Somewhere on a distant planet in the Enigma sector, codenamed "Gammu", the Confederation tests its next-generation space superiority fighter. It is rumored that it possesses an experimental matter/antimatter powerplant that allows it superior weapon and shield power. On the downside, any powerplant packed into so small a fighter would surely eliminate any surplus cargo space. Any examples found on the black market are sure to be enormously expensive.

Post Tue Apr 01, 2003 8:07 am

Okay, I've completed a preliminary stat hack. Those in the know can find it here: http://www.geocities.com/gtvconflt/flprivxstats.txt

It's not in shiplist format, but gives a cutout of the modded stuff. If you can read Freelancerenginese, take a look-see and tell me if you think I'm going in the right direction.

Post Tue Apr 01, 2003 2:12 pm

u guys should really team up to a common privateer mod


(i have purely egoistic motivation here, i wanna have this mod real fast )

Post Tue Apr 01, 2003 3:52 pm

okies a little more progress has been made.. not a hell of a lot , and the system is pretty bare...


ignore the tradelanes, theyre just there to help me navigate around the 'system' a little quicker...

no goods for sale, no equipment, no ships, no population, a few asteroids here n there and thats about it so far

but its getting there


- All we see or seem, is but a dream within a dream. -

Post Tue Apr 01, 2003 10:14 pm

Yep you 2 should be working together! Also, I think you should leave tradelanes in. They are an interesting idea and they work as a replacement for autopilot.

Post Tue Apr 01, 2003 10:27 pm

Ok, I know how to get models compile so I can help you in the department.

EDIT: Is the player allowed to fly in all ships, or just the Tarsus, Orion, Galaxy and Centurion?

Edited by - Stannum on 01-04-2003 23:27:47

Post Tue Apr 01, 2003 11:19 pm

@stannum : Bob McDob's original post has a link to the vegastrike site, they have some (all?) of the models there.. they need converting etc... cheers

@ Bob McDob : heres a link to the original privateer manual for the (limited) specs for each of the ships (well the whole things there.. but ehh )

Privateer 1 Manual (Zipped PDF) 796kB

Umm and we definately need a plan... This is a huge job... Building the Privateer universe is gonna be a mission, what happened to that visual system maker that was being bandied about? ( The guy designing it seems to have disappeared... And I'm really not too good with this building of systems)

@ Darkmatter : err I meant ignore their positioning as the system isnt finished, i havent even put any of the other jump points in XX(

@ sp00n : no you still cant marry me , ask Bob

Anyways enough out of me I'd better get my ass to Uni...

- All we see or seem, is but a dream within a dream. -

Post Wed Apr 02, 2003 1:03 am

So, we have 2 different people working on 2 seperate Priv projects? Or 2 people working on 1 project? I hope its for 1 project...


So, what exactly needs to be done? I have NO programing skills but I am currently in a program in school learning about digital imaging. I'm only now finnishing up the first semester 1 but I am pretty decent with photoshop and have the benefits of a wacom light tablet. I won't be starting 3dmax till next term. If theres anything I can help with, even if its just getting my feet wet with whats involved in altering textures properly, I'd love to help.

Post Wed Apr 02, 2003 1:07 pm

if u are not to add tradelanes, then increase the cruise speed to "simulate" the autopilot more accurately

and i think i gonna use the "may i marry you" term to put pressure on you guys to finish this mod...

Post Wed Apr 02, 2003 1:53 pm

where has bob gone?



- All we see or seem, is but a dream within a dream. -

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